Base Class: Warlock
You have made a pact with a fiend from the lower planes of existence, a devil, a being whose means are lawful and planned, but goals evil and ambitious; even if you strive against those aims. You may have been forced into such a deal, tricked into giving your soul away; or you may have made a faustian deal willingly, trying to save a loved one or being yourself.
Your patron may be a mighty archdevil such as Asmodeus, Dispater or Belial; or it be a lower ranking member of their fiendish hierarchy, seeking to grow in their power, one soul at a time.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Collector of Souls
Beggining at 1st level, you learn to speak and read Infernal.
Additionally, whenever a creature you can see dies within 120 feet of you, you can cause a Soul Shard to appear there, snatching a part of the creature's life force before it reaches its destination. Soul Shards are Tiny objects, immune to all damage and conditions, and can only be picked up and wielded by you, your patron or an archdevil; they are intangible to everyone else.
When a Soul Shard appears, you may use your reaction to have it appear on one of your free hands. Alternatively, if on your turn you move into its space, it automatically appears on your person. Soul Shards last until they are consumed or until you die, and you may hold a number of them equal to your proficiency bonus.
Finally, you may create a number of them equal to your proficiency bonus, regaining all expended uses when you finish a long rest.
Soul Eater
Also at 1st level, as a bonus action on your turn, you may shatter a Soul Shard in your possession, consuming the sliver of soul in it and absorbing it into your own being. When you do so, choose between the following effects:
- You gain temporary hit points equal to your Charisma modifier + your Warlock level.
- You regain hit points equal to your Charisma modifier + your Warlock level.
- You cast the Eldritch Blast cantrip. If you cast the spell in this way, instead of the normal amount, it creates a number of beams equal half the beams you can create, rounded down (minimum of 1).
Alter Fate
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest, or until you expend two Soul Shards to use it again.
Devilish Fortitude
At 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature or until you consume a Soul Shard as a bonus action to change that damage type to a different one. Damage from magical weapons or silver weapons ignores this resistance.
Hurl Through the Nine
By the time you've reached 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the nine hells. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a devil, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can't use it again until you finish a long rest, or until you consume 4 Soul Shards as when you hit a creature with an attack to use it again.
Previous Versions
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8/15/2022 4:23:02 AM
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Coming Soon
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