Base Class: Monk
Way of the Savior is an ancient way that the monks of old practiced. The monks who practice in this way would be counted upon, as they harnessed their Ki to heal others and themselves. Those who take this subclass will be able to use their own Ki to gain the ability to heal.
Ki Healing
When you choose this tradition at 3rd level, you harness the Ki inside of you to help others in special ways. As a bonus action, you can spend 1 Ki point to cast one of the following cantrips:
Guidance, Resistance, or Spare the Dying.
Additionally, you also have the option to spend 1 Ki point to cast Cure Wounds as a bonus action instead of one of the cantrips. Wisdom is your spellcasting ability.
Sacred Meditation
Starting at 6th level, you gain the ability to heal whenever you meditate. When you meditate for at least 4 hours, you gain hit points equal to 1d8 + your wisdom modifier. In addition, you are surrounded by an aura of healing, that allows you to heal those within 5ft of you. You can choose a number of creatures equal to your wisdom modifier who are in your aura, and heal 1d6 + your wisdom modifier. After you use this feature, you can't do so again until you finish a long rest.
Angel's Grace
You have learned to harness you Ki in such a way that allows you to grant your allies enlightenment. At 11th level, you gain the ability to choose a number of creatures equal to your wisdom modifier(minimum of 1) and spend 1 Ki point on each creature to gain the benefits from your Slow Fall class feature. In addition, you can also use your action to use Stillness of Mind on another creature of your choice.
Savior of Perfection
You have mastered the way to heal others with your Ki, making you able to heal beyond death. Starting at 17th level, your Sacred Meditation has grown to the point where you can meditate and heal right away. When you start meditating as an action, you hover over the ground and gain hit points equal to 3d8 + your wisdom modifier x 5. With that, your aura increases to 10ft and you can heal those within your aura a total number of hit points equal to 3d6 + your wisdom modifier x 5. In addition, you can spend 5 Ki points to cast the True Resurrection spell.
You can use this trait a total number of times equal to your constitution modifier, before you start getting exhausted. For every use after your total, you gain one point of exhaustion. You regain your expended uses after finishing a long rest.







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