Paladin
Base Class: Paladin

The Oath of the Cursebreaker is sworn by these Souls who had experienced a deadly Curse and found cleansing in prayers or other divine rituals. Those who choose the way of the Cursebreaker travel the material plane, in search for Curses, cursed object and the evil sorcerers, wizards, fiends an other demonic beeings who bestow them.

Tenets of The Cursebreaker

The tenets of the Oath of the Cursebreakerare often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets.

Search them: The world is flooded by Cursed Items and Spellcaster who bestow them. Its your Duty to lead them to their punishment.

Lift them: Objects, Armor, Weapons and People are infected by evil curses who let them suffer. You have been blessed with the Power to lift these curses.

Cursebreaking Smite

When you choose this Oath and you use your Divine smite, the damage against beeings who had brought a curse to this world increases by 1d8, to a maximum of 6d8. 

Additionaly, if you strike a creature who is cursed by a spell, you can expend a spellslot, trying to break the curse. The DC  equals 10 + the spells level. 
For example: if you try to break a hex curse of 3rd lvl (DC 10 + 3), you spend a 1st lvl spellslot, you roll 2d8+ your charisma modifier.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Cursebreaker Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Cursebreaker Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Cleansing the Darkness. As an action, you can use your Channel Divinity to end conditions afflicting you and your allies. Allies in an 15 foot radius of you are cleansed from the following conditions: blinded, deafened, paralyzed

Curse detection. You can use your Channel Divinity to find cursed objects. As an action you present your holy symbol and your deity grant you with supernatural sight. For the next hour, you can see cursed items and traces of a curse which were castet within the last 24 hours in a 30feet radius.

Aura of cleansing

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be targeted by curseslike bane, hex or bestow curse. If they are already cursed, the spell ends as soon as they entering the aura. Any curse of 5th level or lower on the target ends. at 6th level or higher , the friendly creatures have advantage on the saving throw.

At 18th level, the range of this aura increases to 30 feet.

Affected Spells: Bane, Bestow Curse, Blindness/Deafness, Contagion, Eybite, Flesh to Stone, Harm, Hex

Eye for an Eye

Starting at 15th level, your experience with curses have steeled your body and spirit and you are able to reflect the effects. If you are afflicted by a curse, the source suffers damage equal to twice your charisma modifier at the start of their turn until the curse ends.

Additionaly, you cannot attune to a cursed item. 

 

Bringer of Light

At 20th level, you become an avatar of light which gives you the following benefits:

  • Your body shines in bright daylight. In a 40 foot sphere spreads bright light around you and sheds dim light additional 40 feet.
  • All enemies who enter the sphere make a constituiton saving throw. On a failed save they take 3d10 radiant damage and are blinded. On a succesfull save they take only half damage and are not blinded. They can repeat the saving throw at the end of their next turn.
  • Invisible creatures within the sphere become visible.

You can't use this feature again until you finish a long rest.

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