Barbarian
Base Class: Barbarian

Rage tempered by the howling winds.

Rage of the Roaring Wind

Starting when you choose this path at 3rd level, you can let the wind guide your rage and weapons. While Raging you have advantage on acrobatics checks and whenever you damage a creature with melee weapon attack with a bladed weapon you may deal damage equal to the weapons damage die as slashing damage to a creature within 5ft of the creature. 

Additionally you learn the gust cantrip. Your spellcasting modifier for it is Wisdom.

Living Hurricane

Beginning at 6th level, you can’t be knocked prone while raging. Additionally ranged projectile attacks against you and allies within 10ft have disadvantage while you are raging.

Razor Winds

Beginning at 10th level, while raging the reach of your melee bladed weapons is increased by 5ft. Additionally whenever you damage a creature with melee weapon attack with a bladed weapon you may deal damage equal to the weapons damage die as slashing damage to two creatures within 10ft of the creature now.

Raging Tornado

Starting at 14th level, as an bonus action while you are raging you begin channeling elemental winds around you. Your turn immediately ends as you channel the wind around you until your next turn, the channel ends if you are incapacitated, use a reaction, are forcibly moved or knocked prone. If you successfully channel this ability until the beginning of your next turn you gain the effects of the disengage action and if you take the attack action this turn you may instead release a Tornado Blade Strike. You may make up to 3 attacks at different targets within 20ft of you. 

Previous Versions

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3/25/2022 11:11:42 PM
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