Base Class: Monk
You've spent many years of your life wandering the world, always in search of a greater challenge. A true warrior, you take great pride in your skill and fight fairly so as to not soil the glorious art of battle. Battle to you is like prayer to a cleric, performance to a musician, poetry to a writer, and smithing to a blacksmith. It is what you live for and consistent challenge is your entire purpose.
Ansatsuken Style
Starting when you choose this tradition at 3rd level, you gain access to many special moves and abilities, all of which can be performed as part of your Flurry of Blows
Hadouken - A surge of ki energy rockets forth from your palms toward the enemy. Make a ranged attacked roll (1d10 force damage).
Shoryuken - You duck down in front of your enemy and rise up in a twisting uppercut. Make a melee attack roll (1d12 bludgeoning damage).
Tatsumaki Senpukyaku - You run towards your enemy and perform a spinning kick with great distance. On a hit, you can travel your remaining movement in the initial direction and may strike any other enemies in your path. Make a melee attack roll (1d8 bludgeoning damage).
All abilities granted to you by Ansatsuken Style increase by 1 die in damage at 5th, 11th, and 17th level.
Patient Strength
At 6th level, your patience in battle results in improved capability. Any enemies that attack you prior to you attacking have disadvantage on the 1st of their attack rolls. Additionally, you deal an extra +2 damage to any enemy that misses you as a result of this ability.
Satsui No Hadou
Starting at 11th level, a destructive force takes your body over during battle. You may choose to enter the state of Satsui no Hadou as an action on your turn. Satsui no Hadou lasts for 1 minute, and can be used up to 2 times per day. During this time, you deal an extra 1d6 necrotic damage with your unarmed strikes. You also gain access to an immensely powerful attack known as Shun Goku Satsu, or the Raging Demon. This attack takes you out of Satsui no Hadou, as it drains you of it's energy. On a hit, you deal 3d10 bludgeoning damage and 3d10 necrotic damage and the enemy is knocked prone. However, when an enemy attacks you you must make a Wisdom saving throw (DC15). On a success, the turn proceeds as normal. On a fail, you must use every action to attack the enemy who enraged you. This continues until you or the enemy drop to 0 hit points.
Power of Nothingness
At 17th level, you have purged the dark energies of the Satsui no Hadou from your body and have mastered the purity of the Power of Nothingness, or Mu no Ken. You can access this state a number of times per day equal to your Wisdom modifier (minimum 2) per day. While in this state you deal an extra 1d8 radiant damage with your unarmed strikes. You may spend an additional ki point during Flurry of Blows to perform an upgraded version of your special attacks granted by Ansatsuken Style. These attacks deal an extra die of their respective amount, and have additional effects. Hadouken becomes Denjin Hadouken and the enemy must make a CON save or be stunned for a turn. Shoryuken becomes Hado Shoryuken and deals force damage instead of bludgeoning. Tatsumaki Senpukyaku becomes Shin Tatsumaki Senpukyaku and causes a wind burst. Any enemies within 20ft of you when you use this attack must make a dexterity saving throw or be knocked prone.







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