Base Class: Cleric
Dark Devotion
Love is not always kind. Some loves are lost to time, others to tragedy, and yet others to the whims of mortal hearts. And some loves refuse to be lost at all.
Domain Spells
Each domain has a list of spells - its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
| Cleric Level | Spells |
|---|---|
| 1st | charm person, hunter’s mark |
| 3rd | hold person, warding bond |
| 5th | tiny hut, revivify |
| 7th | arcane eye, locate creature |
| 9th | dominate person, dream |
Sole Focus
When you take this domain at 1st level, your heart is inflamed with a passion, driving you to focus solely on a single being. When you cast a spell or land an attack against a creature affected by a spell that you are concentrating on, you can choose to either deal additional damage or grant temporary hit points equal to your proficiency bonus to the target. Temporary hit points gained in this way disappear after 1 minute.
Inescapable Devotion
At 2nd level, you gain the ability to forge a temporary bond between yourself and another creature. As a bonus action, you can expend your Channel Divinity to create this bond, which lasts 1 minute. During this time, you can pinpoint the target’s location as long as it is on the same plane, and can use your bonus action to teleport to an unoccupied space within 5 feet of it. To teleport in this way, you must be able to see the bonded target.
Jealous Heart
You alone have the right to influence people’s hearts; interlopers will not be tolerated. At 6th level, if you charm a creature that is already charmed by another effect, you can return your jealous emotions to the charmer(s), which must make a Wisdom saving throw. On a failed save, the charmer takes 5d10 psychic damage, and its effect charming your target ends.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Heavenly Minute
At 17th level, you can plunge a creature into a personal demiplane. As an action, choose a creature that you can see within 60 feet of you. It must make a Charisma saving throw against your cleric spell save DC. On a failed save, it is charmed or frightened by you (your choice). This effect ends early if the creature takes any damage. A creature can willingly fail this save.
For the duration of this effect, both you and the target are transported to a small but harmless demiplane, approximately the size of a closet. The effect ends after 1 minute, or when you choose to end it as a bonus action.
Time is dilated within this realm; regardless of how long you remain in this plane, you and the target both reappear at the end of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Aug 17, 2022This subclass was commissioned by KetoTheHero!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/d7TspsvDXdGM