Fighter
Base Class: Fighter

no dont want to right now

Blood Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Sacrificial Rite

at 3rd level the ritual you have undergone begins to show its effect causing your blood to leak arcane force.

using a bonus action you can coat a weapon in your blood taking 2d10 damage and expending 2 hit dice, a weapon coated in your blood gains the following benefits:
- it deals an extra 1d4 necrotic damage
- the weapon is considered magic for the sake of overcoming resistance

these effect last 1 minute

if the weapon is your weapon bond it instead gains the following benefits
- it deals an extra 1d6 necrotic damage
- the weapon is considered magic for the sake of overcoming resistance
- you become resistant to necrotic
- you can retrieve the weapon as a free action instead of a bonus action
- the weapon emits a small amount of fog, which can hide tiny objects

these effects last until you take a long or short rest.

at 5th, 11th and 17th level the necrotic damage for both effects die increase by 1.

Blood Branding

at 7th level you can brand a creature within 10ft of you with you blood at the cost of 3 hit dice and taking 3d10 damage.
weapons under the effect of the sacrificial rite gain the following benefits against the branded creature:

- deal an extra dice of necrotic damage

your weapon bond gains the additional effects

- first attack each turn against the creature has advantage
- ignore long range downsides.
- critical rate increases by 1 against this creature

Life Line

when you reach 10th level your blood strengthens you. hit dice increases to 1d12 and while your sacrificial rite is active your are immune to necrotic damage

in addition while at 25% or lower health gain +2 to ac and all saving throws

Feast


starting at 15th level the sacrificial rite feast upon the blood of your enemies to fuel your wrath. now heal for half of the necrotic damage from the sacrificial rite.

the scarlet death

starting at 18th level you can channel your blood as a set of armor. as a bonus action you can initiate this form doing so you take 5d10 damage and expend 4 hit dice. While the armor is active you gain the following effects / abilities

  • necrotic damage heals for full
  • necrotic damage ignores resistance and reduces immunity to resistance
  • you are resistance to slashing, piercing and bludgioning
  • your movement speed is doubled
  • the self inflicted damage from your other abilities is halfed
  • your abilities take 1 less hit dice
  • blood branding can have multiple instances
  • your ac increase by 2

you take 2d10 damage at the end of your turn
this armor can remain active until it is dismissed or
while its active you also gain the ability

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2022 7:50:01 PM
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8/17/2022 7:53:33 PM
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