Barbarian
Base Class: Barbarian

Those that live on cusp of life and death gain a unique power able to tap into the world of spirits, gaining their powers. Whether due to natural causes, illness, or injury there are those who constantly live just on the verge of death. While able to undergo their daily lives they know they are just one step away from the grave, yet with that comes a connection to the next world that if trained properly can not only prolong life but create a dangerous warrior. Those who are called the Walking Ghosts have can take on a phantasmal form becoming immune to damage and even able to resist magic better then most. They are able to phase in and out of reality and move through solid objects. They also have a unique bond with the dead, able to speak them to gain information and issue portents of death.

Death Speaker

Your constant struggle with disease, illness, or other near death experience has created a bond between you and the already dead. You become proficient in medicine and religion, and You can cast speak with dead as a ritual spell only.

Raging Spirit

At 3rd level, when you rage your body takes on a ghostly form. Not fully physical you become immune to all non-magical bludgeoning, piercing, and slashing attacks, poison damage, diseases, being poisoned, fear, and magic has a harder time gripping on to you granting you advantage against saving throws vs spells. Your appearance becomes gaunt and unsettling causing enemies within 10' of you have disadvantage on saving throws vs fear. Finally you can move through solid objects and can move through creatures, without triggering attacks of opportunity, as if they were difficult terrain. Ending your turn within a solid object or creature causes you to be shunt out of it and take 6d8 psychic damage.

Phantasmal Scream

At 6th level your Connection to the spirit world allows you to inflict a sense of fear into your foes when they gaze upon you. As a bonus action you can let out an unholy scream causing all enemies within 60' to make a wisdom saving throw or become frightened of you for 1 minute. The dc of the save uses your constitution as the Spell casting ability. You can do this a number of times equal to your proficiency bonus, and regain all uses after a short rest.

Death Omen

At 10th level, facing you is equivalent to staring into the face of death and those that attack you are confronted with their own feeble mortality. You can spend a reaction to cause a creature to see an omen of their death. The target gains a penalty on the attack role equal to your proficency bonus, and must succeed a wisdom save or become frightened of you untill the end of your next turn. The DC of the saving throw is the same as for your psychic scream.

Visage of death

At 14th level your spirit has become so bound with the world of the dead that it gains their unholy fortitude and learn to deliver devastating blows that damage both body and psyche. You are immune to poison, disease, and fear. You have resistance against non magical attacks even while not raging. You can hover in the air eerily like a spirit, gaining a fly speed equal to half your base movement.  Your unsettling aura extends to 60' and creatures that are normally immune to being frightened lose that immunity while within your aura. Finally whenever you hit a target that is frightened you with an attack deal bonus psychic damage to that creature equal to the damage dealt by the attack.

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