Base Class: Monk
Monks that have chosen the way of wrath do not do so willingly, but because some other force caused enough torment and suffering for them break out into a frenzy of rage. They often use their rage to strengthen themselves past the point of normal beings, but sometimes it comes at a heavy price.
Upon taking this subclass, your unarmored defense become 10 + Dex modifier and Str modifier, rather than wisdom.
Aura of Hate
Staring when you choose this tradition at 3rd, your rage pours off of yourself, manifesting in an eerie red glow that starts to form around you.
Gain proficiency in [skill] Intimidation (if you are already proficient in [skill] Intimidation, gain expertise)
Howling Rage
At 6th level, You howl your rage out into the world, letting it take hold of you so that you can release it's full potential.
Howling Rage
In battle, you fight with primal ferocity.
On your turn, you can enter a howling rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make an unarmed attack using Strength, you gain a bonus to the damage roll equal to 1/4th of your intimidation skill rounded to nearest whole number.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you cant cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.
You can also end your rage on your turn as a bonus action.
Once you have raged 2 times you must finish a long rest before you can rage again.
Intimidating Aura
By 11th level, your foes become afraid of coming in contact with you on the battlefield.
When a hostile creature with an intelligence greater than 4 you can see comes within 30ft of you, make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target cant be frightened by you in this way for 1 hour.
Asura's Wrath
At 17th level, Once per day your rage becomes a physical part of you, manifesting in the shape of four extra arms that appear only slightly above and below your own.
These arms last 5 rounds.
While these arms are present you may spend 1 ki point to make an unarmed strike multiple times equal to your max level.
For every 6 attacks made this, gain one point of exhaustion, this applies after the attacks are made.
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