Warlock
Base Class: Warlock

Amongst all chaos there is secretly order. Having made a pact with a powerful fey entity that feeds off jubilance and pandemonium, you are very attuned to the ebbs and flows of chaos. You find power within it, and serenity in its wake. 

Bonus Cantrip

At 1st level you learn the prestidigitation cantrip, and it doesn’t count against the number of warlock cantrips you know.

Expanded Spell List

Your Party Fey patron grants you access to some additional spells you can learn. These count as Warlock spells for you.

Party Fey Spells
Spell Level Spells

1st

Color Spray, Hideous Laughter

2nd

Enlarge/Reduce, Levitate

3rd

Stinking Cloud, Tongues

4th

Freedom of Movement, Hallucinatory Terrain

5th

Animate Objects, Seeming

Wild Party Magic

Whenever you expend a warlock spell slot of 1st level or higher, the DM may ask you to roll a d20. On a 1 you trigger a wild magic surge.

Life of the Party

Starting at 1st level, when you are reduced to 0 hit points, any allies within 30 feet of you gain temporary hit points equal to your charisma modifier + your warlock level. You may only use this feature once per short rest.

Party Cannon

Your patron has gifted you a magical cannon that can be used in two ways. You may use your action to fire the cannon at a creature within 120ft, dealing 1d8 bludgeoning damage on a successful hit. Alternatively, when firing you may choose to roll on the following table to determine the effect.

1d10 Effect Damage
1 Balloons 2d6 thunder
2 Sparklers 2d6 fire
3 Custard Pies 1d8 custard
4 Pastries
2d6 bludgeoning
5 Fireworks 2d6 force
6 Wild Surge
1d100 wild magic surge
7 Magic Missile 3d4+3 force
8 Party Hat none
9 Ale-Drenched Blast 1d8 cold
10 Three Kobolds
3d8 bludgeoning

The cannon has a +1 bonus to hit and damage rolls, 20 hit points, and is resistant to bludgeoning, piercing and slashing damage from non-magical weapons. It cannot benefit from healing spells or potions, but a mending spell may restore up to 1d8 of hitpoints to the cannon. It will always remain within 5 feet of you, and takes up the space of a medium creature. If you wish, you may dismiss the cannon as an action, sending it to the demi-plane of party space, and you may use an action to summon the cannon again in an unoccupied space within 5 feet of you. If the cannon is destroyed you may perform an hour long ritual to create a replacement.

Party Space

You have been granted access to the demi-plane of Party Space, which contains a variety of party decorations and objects designed for merry-making and mischief. Once per long rest you may reach into party space and retrieve a small item or trinket related to partying worth no more than 1gp. You and your allies may access this demi-plane through the use of a Plane Shift spell.

Fun Hound

Starting at 6th level you have a reliable knack for finding the nearest celebration, special event, or party, and are better able to navigate through these events. Once per long rest, as an action you may open up your awareness and discover how far away the nearest party is, and roughly in which direction. You may then add your charisma modifier to any skill checks made to locate this party until the end of your next long rest.

Drunk Luck

Starting at 6th level, a number of times equal to your proficiency bonus per day you can roll a d4 to add to an ability check or saving throw. When you do so you also gain a bonus depending on the number you rolled.

1d4 Effect
1
Gain temporary hit points equal to your charisma modifier.
2
Gain +1 on your next attack roll.
3
Gain +1 on your AC until the start of your next turn.
4
Advantage on your next charisma check.

Chaotic Resilience

Starting at 10th level, whenever you take a short or long rest roll on the following table. You gain resistance to that type of damage until your next short or long rest.  If you already have resistance to the damage type rolled, you gain immunity to this damage type for the duration. Damage from magical or silvered weapons ignores any resistance or immunity granted by this feature.

1d10 Damage Type
1 Bludgeoning
2 Piercing
3 Slashing
4 Fire
5 Cold
6 Lightning
7 Acid
8 Poison
9 Radiant
10 Necrotic

Liquid Courage

At 14th level, your patron has gifted you with a magical brew which can help you keep the party going for longer. Once per long rest, you may use a bonus action to drink the potion which gives you temporary hit points equal to 2d6+ your charisma modifier, and makes you immune to the frightened condition. You do however have disadvantage on Wisdom and Dexterity saving throws for the duration of the effect. This effect lasts for one minute, or until you are knocked unconscious.

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