Paladin
Base Class: Paladin

You swear yourself to a deity concerned with some positive aspect of nature.

Oath Spells

Oath spells gained:

3rd - Entangle; Speak with Animals

5th - Gust of Wind; Pass Without Trace

9th - Call Lightning, Meld into Stone

13th - Locate Creature; Stone Shape

17th - Insect Plague: Wall of Stone

Channel Nature

When you take this oath at 3rd level, you gain the following two Channel Nature options:

Nature's Armor. As an action, you can imbue armor that you are wearing or within touching range with positive energy, using your Channel Nature. For 1 minute, you add your Wisdom modifier to the Armor Class of you or the person wearing the armor (with a minimum bonus of +1). The armor also emits bright light in a 5-foot radius and dim light 15 feet beyond that. If the armor is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If the armor is no longer being worn, or if you fall unconscious this effect ends.

Healing Surge. As an action, you heal up to 4 targets within 15 feet of you; 3d4 + your Charisma bonus.

Nature's Constitution

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be stunned while you are not incapacitated.

At 18th level, the range of this aura increases to 30 feet.

You also gain resistance to necrotic damage.

Nature's Herald

Starting at 15th level, your affinity with nature has improved your capabilities in the following ways:

•Add your Charisma modifier to your armor class from now on.

•Your Divine Smites also deal an additional 1d4 Lightning per spell level

•Your improved Divine Smite also deals 1d8 Lightning damage.

One with Nature

Starting at 20th level you are now in sync with the nature around you, as an action for one minute you gain the following:

•You are immune to Acid, Necrotic, and Poison damage.

•You have resistance against any other damage type you do not have resistance or immunity from already.

•Your walking speed is doubled, and cannot be reduced in any way.

•You gain 25 temporary hit points.

•You score a critical hit on a 18-20.

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2020 1:46:55 AM
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1.0
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8/18/2022 4:51:39 AM
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