Druid
Base Class: Druid

Some druids dedicate themselves to caring for plants, particularly flowering plants. This circle is known as the Circle of Blossoms, and their members have as much variety as the flowers do. Experts of utilitarian magic, the Circle of Blossoms channels the properties of flowers to influence their own magical abilities.

Blossom Rites

At second level when you select this circle, you gain two rites, as listed below. Additionally, when you gain a level a druid level, you can choose one of the rites you know and replace it with another rite that you could learn at that level. A level prerequisite in a rite efers to druid level, not character level. If any spells are gained through these rites, they count as druid spells and share the same spell DC and spell attack modifiers.

You choose two additional rites at 6th level, 10th level, 14th level, and 18th level.

Rite of the Aster

Level 2 Blossom Rite

You may use this rite to cast find steed without expending a spell slot or material components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Begonia

Level 14 Blossom Rite

You use the misfortune of the Begonia to your advantage. If the target of one of your spells would make the exact save DC, impose a -1 on their save. You can use this ability as many times as your proficiency modifier. You regain all uses of this ability after a long rest.

Rite of the Carnation

Level 2 Blossom Rite

Any creature affected by cure wounds or healing word you cast with a spell slot regains an additional 2 + spell's level hit points.

Rite of the Cherry Blossom

Level 14 Blossom Rite

A flurry of petals carries you through the air. You have a flying speed equal to half your walking speed rounded up. You can fly at your full walking speed but you must focus as if you were concentrating on a spell.

Rite of the Clover

Level 18 Blossom Rite

Whenever you make an attack roll, an ability check, or a saving throw, you may use this rite to roll with advantage. You can choose to use this rite after you roll the die, but before the outcome is determined. Once you use this rite, you cannot use it again until you complete a short rest.

Rite of the Dahlia

Level 2 Blossom Rite

You can cast detect magic at will, without expending a spell slot or material components. Once per long rest, you can strengthen this spell so that it is not hindered by any physical barriers.

Rite of the Dandelion

Level 10 Blossom Rite

While you are wearing no armor and not wielding a Shield, your AC equals 13 + your Wisdom modifier.

Rite of the Echinopsis

Level 2 Blossom Rite

You learn the cantrip mage hand, it is always prepared and does not count towards your number of prepared spells.

Rite of the Forget-Me-Not

Level 2 Blossom Rite

You can accurately recall anything you have seen or heard within the past week and once per long rest you can gauge where north is.

Rite of the Foxglove

Level 14 Blossom Rite

Double the damage done by your Razorpetal Storm ability.

Rite of the Geranium

Level 6 Blossom Rite

Whenever you are healed by a spell or effect that uses a dice roll, you can treat any dice rolled to determine the hit points you regain as having rolled their maximum value. You can use this ability as many times as your proficiency modifier. You regain all uses of this ability after a long rest.

Rite of the Holly

Level 10 Blossom Rite

You may cast cure wounds as a first-level spell at will, without using a spell slot. When you cast Cure Wounds in this way, the target cannot heal above half of its total hit points.

Rite of the Iris

Level 18 Blossom Rite

You gain blindsight within 30 ft.

Rite of the Jasmine

Level 6 Blossom Rite

You may use this rite to cast sleep at 2nd level without expending a spell slot or material components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Kalmia

Level 2 Blossom Rite

You learn the cantrip acid splash, it is always prepared and does not count towards your number of prepared spells.

Rite of the Lily

Level 6 Blossom Rite

Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

 

Rite of the Lotus

Level 14 Blossom Rite

You gain a swimming speed of 30 feet and you can breathe underwater.

Rite of the Marigold

Level 10 Blossom Rite

The first time you would drop to 0 hit points as a result of taking damage, you can use this rite as a reaction to instead drop to 1 hit point. Once you use this rite, you cannot use it again until you complete a long rest.

Rite of the Morning Glory

Level 6 Blossom Rite

You have advantage on saving throws against enchantment spells and immunity to modify memory.

Rite of the Narcissus

Level 6 Blossom Rite

You may invoke this rite to cast enthrall without expending a spell slot or material components. When you cast this spell in this way, you can do so without somatic components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Orchid

Level 2 Blossom Rite

You may use this rite to cast disguise self without expending a spell slot or material components. When you cast this spell in this way, you can cast it without verbal or somatic components. Once you use this rite, you cannot invoke it again until you complete a short rest.

Rite of the Poppy

Level 2 Blossom Rite

You may cast silent image at will, without expending a spell slot or material components.

Rite of the Quince

Level 18 Blossom Rite

You can double the duration of a spell that has a casting range of self and is level 6 or lower. After using this ability you do not regain use of it until you have completed a long rest.

Rite of the Rose

Level 6 Blossom Rite

You may cast charm person at will, without expending a spell slot or material components. When you cast this spell in this way; if the target fails their saving throw, they do not know they were charmed after the spell ends. You must finish a long rest before you can use this rite on the same person again.

Rite of the Sunflower

Level 6 Blossom Rite

You may invoke this rite to cast daylight without expending a spell slot or material components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Thistle

Level 18 Blossom Rite

You gain an extra amount of uses of your Razorpetal Storm class feature equal to your proficiency bonus.

Rite of the Tulip

Level 6 Bossom Rite

You may cast animal friendship at will, without expending a spell slot or material components. When you cast this spell, the animal only needs to be able to see or hear you for the casting to be successful. You must finish a long rest before you can use this rite on the same animal again.

 

 

Rite of the Ursinia

Level 2 Blossom Rite

You may use this rite to cast heroism at 1st level without expending a spell slot or material components. Once you use this rite, you cannot invoke it again until you complete a short rest.

Rite of the Violet

Level 10 Blossom Rite

You may invoke this rite to cast greater invisibility without expending a spell slot or material components. However when you cast this spell in this way it can only be targeted at you. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Wisteria

Level 6 Blossom Rite

You gain the ability to audibly understand and speak any language that you hear for 1 hour. After using this ability you must complete a long rest before you can use it again.

Rite of the Xyris

Level 10 Blossom Rite

Your Razorpetal Storm ability extends to your allies. When you see an ally being attacked who is within 30 feet of you, you can use the effect of your Razorpetal Storm ability on their attacker.

Rite of the Yarrow

Level 6 Blossom Rite

You may invoke this rite to cast lesser restoration without expending a spell slot or material components. When you cast this spell in this way, you can end a disease or two conditions inflicting the target. Once you invoke this rite, you cannot invoke it again until you complete a long rest.

Rite of the Zinnia

Level 2 Blossom Rite

You may use this rite to cast find familiar without expending a spell slot or material components. Once you use this rite, you cannot invoke it again until you complete a short rest.

Circle Spells

Your mystical connection to flowers infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the form you choose to be in.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

 
Druid Level Spells

3rd

calm emotions, Maximilian's earthen grasp

5th

plant growth, stinking cloud

7th

freedom of movement, control water

9th

commune with nature, tree stride 

 

Verdant Blood

At 6th level, your body becomes more plant-like. You can cast Speak with Plants at will, without expending a spell slot or material components. It does not count towards your known spells. Additionally, you are resistant to poison damage and have an advantage on saves throws versus poison.

Razorpetal Storm

At 10th level, when you are attacked by an enemy you can see who is within 30 feet of you, you may use your reaction to impose disadvantage by conjuring magic, deadly petals. If the attack still deals damage to you, the creature takes slashing damage equal to your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Floral Shape

At 14th level you are truly in tune with plant life and your wild shape has evolved in turn. You can now use your wild shape to turn into a beast or a plant creature that you have seen that has a CR of 1 or lower. All of the rules of wild shape apply to this feature. 

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