Cleric
Base Class: Cleric

This path blends divine devotion and the power to know one's future. The forces tied to the Fate domain teach followers that the knowledge of the future is to be worshipped and is the mightiest weapon in creation. A cleric of the Fate domain learns to harness their connection to their destiny-knowing patrons, then uses this gift to protect the faithful and smite enemies.

Clerics who serve these deities- for example Bahyrn and Zagaron from Dresnia, or Myrkul and the Raven Queen from Faerûn-bring comfort to those who seek their ultimate fate and protect them by helping them ensure this fate set out for them.

 

 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with Insight and Heavy Armor.

Fulfiller of Destiny

Also starting at 1st level, you begin to influence and guide other to their destiny. Whenever you roll Initiative, you can give Inspiration to 1d4 + your Charisma modifier creatures of your choosing.

Channel Divinity: Undying Fate

Starting at 2nd level, you can use your Channel Divinity to protect the destiny of those you cherish, and seal the fate of those you loath.

As an action, you present your holy symbol and evoke fated divinity that can gift Resistance or Vulnerability to the next damage type used against them. Choose any creatures within 30 feet of you, and choose if they gain a Resistance or Vulnerability. This feature can be used no more than once per encounter. You can’t use this feature on an undead or a construct.

Channel Divinity: Foresight

Beginning at 6th level, you can predict encounters. As an action, you can learn if there will be an encounter in the next minute. You can gain one of three answers from your DM, Yes, Maybe, or No.

Seer of the Future

Starting at 8th level, when you use Fulfiller of Destiny, you can also give all creatures within a 30ft radius you choose knowledge of the vulnerabilities, resistances, and immunities of any creatures within a 30ft radius you choose.

Fate Master

At 17th level, you gain the ability to predict surprise attacks. You become immune to surprise attacks, and gain an Attack of Opportunity to those who would attempt to do so. On top of that, you gain Resistance to damage dealt by traps. When you reach 19th Level, you can add 1d8 radiant damage to your Attack of Opportunity. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2022 7:46:27 PM
4
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes