Paladin
Base Class: Paladin

The Oath of the Great Old Ones call to all that seek the Ancient Eldritch Lords. Dark lords forgotten through time those who seek power through servitude to these Ancient beings they may grant power they will always hunger power they will never receive from their benevolent masters. Paladins who swear this Oath stand against all those who deny them and their master this power and their servitude. Such Paladins believe power over anything but the Ancients over all. These Paladins can often be found trying to do whatever they can to please their Lords from knowledge, power, wealth, domain and servitude. They answer the call of the old ones to regain dominion over this realm they had so long ago.  

 

         

 

Cant leave my sight

At 7th level your supernatural attunement to your lord gives you the chance to close off a foes retreat. when you hit a creature with an opportunity attack you stop them in their track and they must make a DEX saving throw or be knocked prone 

Dark Ones Presence

At level 20 the Paladin can, as an action can make themselves appear as a frightening visage. enemies within 15 must make a CHA saving throw or is Frightened. Any creature Frightened that  starts its turn in the Paladins presence takes 4D10 psychic damage. Additionally, the Paladin and creatures they choose in their presence are draped in deeper shadow. creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow. While the Paladins aura lasts, the Paladin can use a bonus action on his or her turn to cause the shadows aura to attack one creature. The Paladin makes a melee spell attack against said creature. If the attack hits, the target takes necrotic damage equal to 3d10+ CHA modifier. After activating their aura the Paladin cant use this agility again until next long rest.  

Necrotic Touch

starting at 3rd level,  you can use 1 level 1 spell slot as a bonus action to touch a creature within 5ft of you and deal 1d6 necrotic damage which can be turned into temporary hit points 

for each level cast higher than 1 add 1d6 of necrotic damage

Old Ones Blessing

At 7th level you unlock the spell Old Ones Blessing allowing you to summon 3 tentacles

you gain advantages on strength checks 

Way Of The Old Ones

At 11th you can cast Animate Dead as a 2nd level spell but with each creature reanimated an essence of them is weaker and wont last as long the more creatures you reanimate using this ups the DC it takes to hold concentration

Old Ones Domain

At level 15 you unlock the spell Old Ones Domain granting you the ability to bring forth an unworldly creature from the Realm Of the Great Old Ones 

 

Channel Divinity

when you take this oath at 3rd level, you gain the following 2 Channel Divinity options

Unholy Visage.  As an action you can use your Channel Divinity to turn your image into one of an unholy nightmare any creature within 5ft has to make a constitution saving throw or is frightened. Once used you gain resistance to radiant damage

Rights Of The Elders. As an action or reaction you present your book of scriptures and Invoke the rights of the Elders to create a 10ft sphere centered around yourself. Any Good or Evil creature can not enter the sphere. The sphere lasts 1 minute creatures outside the sphere cant make melee weapon attacks against creatures within and creatures within wont be able to attack any creature outside the sphere. Creatures within the sphere are susceptible to damage each other. This can last as long as the user can concentrate or up to 1 round.     

 

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