Rogue
Base Class: Rogue

A warm summer in Skarborough. Flanked by his ogre bodyguards, a would-be crime lord strolls through the streets---his streets, he muses. From the corner of his eye, he sees a strange must spill out of a side alley and slither behind him. Before he cant react, his bodyguards are dead---their throats slit from ear to ear. The crime lord turns to run, but the mist swirls into his path and slowly coalesces into the form of a person.

A Wraithblade

She remains still just long enough for the crime lord to understand what she is and who sent her. Long enough for him to remember the day he double-crossed the Draconis Malisath. Long enough for him to regret it. The wraith blade punches a dagger through his heart before he can utter a word of protest. No negotiations or second chances tonight. The Malisath only sends a Wraithblade for one reason: to kill the cartel's most hated enemies.

There is no one in the world better at it, either. Wraithblae undergo intense physical training to hone thier bodies into living weapons, but they are more than just ordinary assassins. At the Malisath's secretive headquarters beneath Sargrad, the cartel sorcerers empower these elite killer. The criminal underworld is rife with rumors about what happens during these fabled rituals. Some claim the wraithblades drink putrefied blood of an ancient vampiric dragon called Malis, an act that infuses them with supernatural abilities.

Though the assassins are not truly vampires, they do wield powers beyond any ordinary mortal. Wraithblades can disssolve into mist to escape danger or ambush their unsuspecting prey. The supernatural energies coursing through their veins make the assassins incredibly resilient; any wounds they suffer in battle rapidly heal their own.

In exchange for this incredible power, the Malisath demands unwavering loyalty from is Wraithblades. As far as the cartel is concerned they are investments---property---weapons to be wielded at the sole discretion of the Malisath's shadowy leaders. Any hint of disloyalty is met with severe punishment.

Yet that hasn't stopped some Wraithblades from breaking away from the cartel. These renegade assassins roam Lawbrand, selling their trade to the highest bidder as mercenaries for hire. They answer only to themselves, but live in a constant state of paranoia. They know better than anyone that the Malisath never forgets...or forgives. The cartel will do everything in its power to hun down these turncoat Wraithblades and return them to the fold.

WRAITH BLADE IS PART OF THE AUROBOROS: COILS OF THE SERPENT CAMPAIGN SETTING FROM KICKSTARTER, SUBCLASS OWNED BY WARCHIEF GAMING.

Wall walk

lvl 3
When you choose this archetype, at 3rd level, you gain the ability to take a bonus action to increase your climb speed to 30ft.

Wraith Strike

lvl 3
Starting at 3rd level, as a bonus action, you can surround yourself in mist---teleporting up to 15ft. into an unoccupied space within 5ft. of a creature---and make an attack with a wielded light weapon.

Terrifying Gaze

Lvl 3
When you reach 3rd level, you also gain the ability to charm an intelligent creature through supernatural means once per long rest. A creature making direct eye contact with you must make a Wisdom saving throw DC= 8 + Charisma modifier + Proficiency bonus. If it fails, they are Charmed as long as you maintain eye contact with them. When the effect ends the creature does not know it was Charmed by you.

Vampiric Blade

Lvl 9
Beginning at 9th level, you may take action to inscribe a bladed weapons with the runes of Draconis Malisath, imbuing it with 3 charges. When you successfully hit an enemy with the weapon, you can expend a charge to regain 1D6 + Constitution modifier hit points. You may only inscribe a weapon once per day.

Shapechange: Mistform

Lvl 13
At 13th level, you can use the vampiric art of shape changing to turn into a cold, damp mist as a free action. While moving, you may take the form of mist, allowing you to move undetected and fit through any gap. While in this form, you have a flying speed of 20ft., can hover, and can enter a hostile creature's space and stop there. If air can pass through a space, your mistform can do so without squeezing; however, it cannot pass through water. Moving away from a creature in combat grants the same benefits as a retreat/disengage action. While in this form, you are immune to all nonmagical damage, and have advantage on Strength, Dexterity, and Constitution saving throws. If at any time you would become stationary, you immediately return to your corporeal form. 

Note form Designer: A wraithblade's mist form is intended to function while they are actively moving and preforming actions. IT is not intended to be functioning between a player's turns in combat, allowing them to stay incorporeal indefinitely. We ask that players work with their GM to use their best judgement when determining if a player is currently moving. 

Touch of Malisath

Lvl 17
Starting at 17th Level, whenever you make a Sneak Attack, you deal additional 1d8 + your Dexterity bonus to one creature. You immediately receive healing equal to the damage done with this attack. If this kills the target of the attack, you use the ritual of the Draconis Malisath to absorb its life force, gaining 2d10 + Targets Constitution bonus in temporary hit points. You also gain Proficiency of your choosing that the enemy possessed permanently. The next time you kill an enemy in this manner, you can choose to replace that Proficiency with a new one.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2022 4:21:50 AM
14
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Coming Soon

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