Sorcerer
Base Class: Sorcerer

- Amorphous resilience: Your improved use of your powers strengthens your body, you gain 1 HP, additionally you gain 1 HP for each lvl as a Sorcerer.

- Liquid agility: As you obtain basic mastery over the magic powers coursing through your whole being, you can enhance your reflexes, thus making you more agile, when you aren't wearing armor, your AC equals {{modifier:dex:+13#unsigned}}.

- Origin type affinity: When you cast a spell that deals damage of the type associated with your ooze color, you can add your Charisma modifier to one damage/ heal roll of that spell. At the same time, you can spend 2 sorcery point to gain resistance to a chosen damage type for 1 hour or cancel out a vulnerability if you have any.

- Improved form: your mastery over your body increases making you able to move more efficiently and as a result your movement speed is increased in all kind by 10 ft. and your senses a re also strengthened thanks to your better usage of magical powers, increasing the range of your Blindsight by 30 ft. and the range of your Tremorsense by 60 ft.
(for those, that only have a small amount of slime bloodline in them, they gain these senses with these range)

- Fluidized Magic: you perfect the method of using your liquid body's ability to channel magical power, you gain double profficiency on spell attacks.
You are also more able to cling to life by strengthening the connection between all the materials that makes you with the magic power integrated into it.

Ooze Origin

At 1st level, you choose one type of origin color. You gain damage affinity and access to specific spells based on your color.
You have a specific coloration based on your origin. Choose one type of color from the table. Your special attack's damage and its form is determined by the color, as shown in the table.
Gain access to an origin specific spell at [15th].

Ooze Origin

OOZE Color DAMAGE TYPE DAMAGE FORM
Black Necrotic 60 ft. beam (Dex. save)
Blue Healing 10 ft. range touch
Yellow Acid 45 ft. range 5 ft. splash (Dex. save)
Green Poison 45 ft. range 5 ft. splash (Dex. save)
Purple Psychic 15 ft. sphere (Wis. save)
Brown Acid 15 ft. cone (Dex. save)
Gray Necrotic 20 ft. range 10 ft. splash (Con. save)
Black Ooze

As a Black Ooze, your origin allows you to gain access to a single use of Finger of Death at lvl 15/ short rest without using a spell slot, but can only be cast at it's base form.

Blue Ooze

As a Blue Ooze, your origin allows you to gain access to a single use of Regenerate at lvl 15/ short rest without using a spell slot, but can only be cast at it's base form.

Brown Ooze

As a Brown Ooze, your origin allows you to gain access to 3 uses of Vitriolic Sphere at lvl 15/ short rest without using a spell slot, but can only be cast at it's base form.

Green Ooze

As a Green Ooze, your origin allows you to gain access to 2 uses of Cloudkill at lvl 15/ short rest without using a spell slot, but can only be cast at it's base form. The cloud summoned by this ability will always be summoned as you being it's center of creation.

Grey Ooze

As a Grey Ooze, your origin allows you to gain access to 1 use of Circle of Death at lvl 15/ short rest without using a spell slot, but can only be cast at it's base form.

Purple Ooze

As a Green Ooze, your origin allows you to gain access to 2 uses of Phantasmal Killer at lvl 15/ short rest without using a spell slot. The spell will be cast as if it were using a 7th lvl spell slot.

Yellow Ooze

As a Yellow Ooze, your origin allows you to gain access to 3 uses of Acid Arrow at lvl 15 once/ short rest without using a spell slot. The arrows are casted as if used by a 7th level spell slot.

Liquid Agility

As you obtain basic mastery over the magic powers coursing through your whole being, you can enhance your reflexes, thus making you more agile, when you aren't wearing armor, your AC equals {{modifier:dex:+13#unsigned}}.

Amorpous Resilience

Through the improved use of your powers you are able to toughen your body, gaining 1 HP, additionally you gain 1 HP for each lvl as a Sorcerer.

Origin Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your ooze color, you can add your Charisma modifier to one damage/ heal roll of that spell. At the same time, you can spend 2 sorcery point to gain resistance to a chosen damage type for 1 hour or cancel out a vulnerability if you have any.

Improved form

At 14th level, your mastery over your body increases making you able to move more efficiently and as a result your movement speed is increased in all kind by 10 ft. and your senses a re also strengthened thanks to your better usage of magical powers, increasing the range of your Blindsight by 30 ft. and the range of your Tremorsense by 60 ft.

Fluidized Magic

Beginning at 18th level, you perfect the method of using your liquid body's ability to channel magical power, you gain double profficiency on spell attacks.
You are also more able to cling to life by strengthening the connection between all the materials that makes you with the magic power integrated into it.

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