Base Class: Monk
Controlling the chaotic energies of magic inspires monks who seek to keep rogue mages in check. By trapping magical energies, they can starve a spellcaster of their strongest abilities and strike them down without their defenses.
Following this tradition allows a monk to find weak points in a spellcasters defenses and stop them from casting their spells. As wizards and sorcerers gain power, and generally taking that power too far as to subjugate others, monks of this tradition track down these foes and put them down to maintain the balance between arcane practitioners and those without magical talents.
Mage Hunter
When choosing this monastic tradition at 3rd level, you start training to use your ki in suppressing and stopping wild use of arcane and divine magic. By spending a ki point, you are able to cast Detect Magic without providing the material components.
If you hit a creature that has the ability to cast spells with at least two attacks in one turn, you may spend a ki point to force the creature to make a Wisdom saving throw or be unable to cast any spell of 1st-level or higher until the end of its next turn.
Magical Suppression
At 6th level, your ability to control the use of magic around you has expanded. By spending 3 ki points, you are able to cast Counterspell, Dispel Magic, and Nondetection at 3rd-level without providing material components.
Arcane Awareness
At 11th level, your dealings with magic have granted you the ability to sense incoming spells. When you are forced to make a saving throw due to a spell, you do so with advantage.
Archmage Hunter
Also at 11th level, you have improved your ability to shut down a spellcaster. When using your Mage Hunter feature, you are only required to land one attack against a target instead of two on a turn.
Spell Reflection
At 17th level, when you are the target of a spell that is 6th level or lower, you can use your reaction to attempt to deflect the spell. Make a Wisdom saving throw against the caster's spell DC.
On a success, you may spend 4 ki points to avoid the spell's effects and reflect the spell back at the caster. If the spell is a melee or ranged attack, make a spell attack using your Wisdom modifier and proficiency bonus. If the spell requires a saving throw, the target makes a Wisdom saving throw against your ki save DC.
On a failure, the spell targeting you is cast as normal.
Previous Versions
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