Base Class: Bard
as your physical power grows, so does your instruments power as you blast through enemies.
Musical Bliss
At third level, your song of rests healing effect's are doubled.
musical weapon
Also at 3rd level, you learn how to use your instrument as a weapon make 1 third level choice. at 6th level choose another one. The damage dealt with these weapons are considered magical for the purpose of overcoming resistance and immunity.
instrumental smash
as an action you take your musical instrument and smash it into the ground sending a shockwave of damage into your opponent, if you hit you deal [roll]2d6[/roll] force damage and the target makes a constitution save if the target is medium or smaller, on a fail the target is pushed back 5ft.
sniped melody
as an action you shoot a projectile at a target from your musical instrument, the range is 80ft and on a hit, the target takes [roll]2d8[/roll] force damage.
Beam of notes
at 6th level you gain the ability to fire a stream of notes. As an action, you may choose to use this ability, all creatures in the beam that are not Deaf must make a constitution saving throw or take [roll]8d6[/roll] force damage and knocked back 10ft on a fail, or take half damage and not be knocked back on a success, you may use this ability once per S/L rest.
musical weapon plus
at sixth level you choose 1 extra ability towards your musical weapon
Harder Smash
Your instrumental smash now deals [roll]4d6[/roll] force damage and has a range of a 10ft cone.
Superior snipe
your Sniped Melody now deals [roll]4d8[/roll] force damage.
Spirited Revenge
Starting at 14th level, when you are attacked by an enemy you can use your reaction to summon a hail of musical notes that surround the target and deal [roll]6d10[/roll] force damage, fire damage, or piercing damage(your choice). You may use this ability once per S/L rest
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