Base Class: Blood Hunter
The Shadowfell. The home of some of the most powerful and dangerous magic. So powerful that, those who are gifted its powers within the realm are imprisoned within their own demi-plane after obtaining it. Bloodhunters however specialize in taming the dangerous in nature. Those who follow this order must perform a blood ritual that was crafted to create a bond between them and the Shadowfell. The power that is obtained from this ritual can be so powerful and corrupt that those who join this order must first drink an altered hunters bane in order for their physiology to handle it. Many members of this order note having a significant lack of empathy and dulled emotion within several days after drinking the altered hunters bane and acquiring the power. Because of this they operate more on logical reason than emotion. For example, they would see a demon and think "The majority of people don't like this thing so I should kill it." Rather than "This thing is hurting people, I should kill it." Those that join this order tend to be more extreme than other individuals, most of which believe in the ability to dominate over all. In short, they would look at one of the other orders and think "Why would I purposefully limit myself in terms of power?" They believe that the power of the Shadowfell allows them to conquer evil as a whole, and they believe that limiting yourself to one type of prey is foolish. The power of shadow magic is great indeed, however many who join this order lose themselves to the crave for power, traveling to the Shadowfell in search of more only to join those who are forever trapped by their own greed...
Shadowy Transformation
Starting at 3rd level you can use your bonus action to turn yourself into a living shadow. Your shadow will reach up from your feet and envelop your body, transforming you. While in this form you have resistance to bludgioning, slashing, and piercing damage, and you gain vulnerability to radiant damage. Additionally you can move through other creatures and objects as if they were difficult terrain. You take 1D10 force damage if you end your turn inside an object and are shunted to the nearest unoccupied space. You can remain in this form for up to 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. You can use this feature a number times equal to your intelligence modifier (minimum of 1) and you regain all uses after a long rest.
Predatory Darkness
Starting at 3rd level you can cast the darkness spell once per long rest. You can see through darkness you create this way as if you had dark vision of 60 feet.
Additionally, your shadow is ever-present.
Dark Companion
At 7th level you gain the ability to summon a hound from the Shadowfell to aid you in battle as a bonus action. This hound uses the direwolf stat block with the following changes:
- The hound counts as a monstrosity, not a beast.
- It appears with a number of temporary hit points equal to half your bloodhunter level.
- It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
- At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.
The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. The hound lasts for one minute or until its HP reaches zero. Additionally, when you summon the hound you can expend one use of your shadowy transformation to extend its duration to one hour and double its temporary HP.
Shadowy Doppelganger
Starting at 11th level when an enemy makes an attack roll against you, you can use your reaction to use one use of your "Shadowy Transformation" to create a doppelganger out of your shadow in front of you that will take the hit. If your "Shadowy Transformation" is active when you use this feature then your physical form will return as your shadow separates from you and takes the hit. This will end "Shadowy Transformation".
Weaver of Creation
Starting at 15th level you can weave shadows into creations. You can make any non-living, non-magical item that fits in a 5ft cube. (sword, dagger, chair, table, gold coin, blank book, ect) The object lasts for 24 hours. You can use this feature a number of times equal to your inteligence modifier and you regain these uses after a long rest.
Master of Shadows
Starting at 18th level you regain all uses of "Shadowy Transformation" after a short or long rest.
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