Base Class: Paladin
Oath of Jubilation paladins have five sacred tenets that they will swear to until their dying breath. Paladins who swear this oath can be either Lawful, Chaotic or Neutral as long as they are Good.
Tenets of Jubilation
The tenets of the Oath of Jubilation are for anyone willing to be better. Therefore, paladins who swear these vows can be seen in all walks of life. Followers of the Oath look for the positive in the everyday and rally against hopelessness.
Golden Journey: You always strive for self improvement, and treat both work and play as a way to a better tomorrow.
Rage Against the Dying of the Light: You will always fight against despair, and will help and comfort others who fight against it as well.
Shape Your Own Destiny: Life is about making choices. You always have the choice to choose good.
Abhor Evil: The undead, fiends and aberrations are an insult to the divine. Strike them down whenever you can.
Little Things: Your experiences have taught you to see the positive in even small things. You must spread this joy to others.
Channel Divinity
You gain two Channel Divinity options: Joyful Rest: As an action, your channel the joy your faith gives you to heal those around you. Allies within 30 feet of you each regain hit points equal to 1d10 + your paladin level. Full of Vigor: As an action, you grant a creature you can see within 20 feet resistance to necrotic damage for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Jubilation Spells
3rd mass healing word, beacon of hope
5th spirit guardians, remove curse
9th tiny hut, guardian of faith
13th dream, private sanctum
17th hallow, mass cure wounds
Beatific Nimbus
Starting at 7th level, you have gained enough progress towards inner peace that it shows through to others. You and allies within 10 feet of you gain a +1 bonus to radiant damage. The range of this increases to 20 feet at 12th level and 30 feet at 19th level.
Stalwart Courage
Starting at 15th level, you become immune against being frightened or stunned.
Diamond in the Rough
At 20th level, as an action once per long rest, you transform into a beacon of joy and peace. You glow golden and the sound of bells can be heard around you. You gain the following benefits for 1 minute. You have advantage on all attacks, saving throws, and skill checks against undead, fiends or aberrations. Allies within 10 feet of you have advantage on death saving throws. You gain resistance to all nonmagical damage. Once you use this feature, you can't use it again until you finish a long rest.
Comments