Base Class: Cleric
Fire is a beautiful but unpredictable element in our nature. Once it burns everything on its path leaving nothing but ashes, a blank canvas in which a new beginning can take place is created. It is an element associated with death and renewal, life, death and purity. Gods related to this Domain are fearful creatures, since they are the only ones capable of holding back such element of destruction.
Not every soul can control their inner fire, and, an unstable one is vulnerable to be lit out of desperation. The impulse from the inside, as a spark burning from the chest can reach someone's mind and body, unleashing their inner self as the pure form of fire. The body is no more than a vessel which is meant to be replaced over and over, until only ashes are left.
Bonus Cantrips
When you choose this domain at 1st level you gain the produce flame and create bonfire cantrips. They count as cleric cantrips for you, but it doesn’t count against your number of cantrips known.
Warmth of the Flame
At 1st level, the destruction of your foes brings warmth to your allies. When you cast a spell of 1st level or higher that deals fire damage, you can choose to heal one creature of your choice within 30 feet. The creature regains hit points equal to 1d4 + your levels in this class.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Bonus Proficiencies
You gain proficiency with martial weapons and heavy armor.
Channel Divinity: Ashes of life
Starting at 2nd level, you can use your Channel Divinity to burn your foes.
As an action, you can use Channel Divinity and present your holy symbol to create a sphere made of hot harmfull fire emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. When the sphere appears you create bonfires on the area equal to your proficiency bonus as if you were casting the cantrip "Create Bonfire '' without requiring concentration until the sphere disappears. Also, every creature in the area except from you gains vulnerability to Fire damage until the end of your next turn, if a creature has resistance then you ignore it and if it has immunity it gains resistance instead for every attack to made to the affected creatures.
Rise from the Ashes
Starting at 6th level, you gain the ability to coax new life from the ashes of destruction. When you cast a cleric spell that returns a creature from the dead, you can choose to cast the spell without expending any material components, instead using the energy of your own fire to fuel the spell. When you cast the spell in this way the creature returns to life with a number of hit points equal to half of their hit point maximum, and does not suffer from any penalties from coming back from the dead. Otherwise, the spell functions as normal.
However, the effort taxes you greatly; if you have cast revivify you take a −2 penalty to all attack rolls, saving throws, and ability checks, or a −4 penalty for any other spell that returns a creature from the dead. These penalties are cumulative. Every time you finish a long rest, the penalty is reduced by 1 until it disappears.
You can use this feature once per long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Avatar of Destruction
Starting at 17th level, you immolate with the fury of the elemental plane of fire.
When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and start unleashing the fierce of the elemental plane of fire, you explode on a nova of fire that deals 10d10 + Your cleric level of fire damage to each hostile creature in a sphere of 30ft. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.
Once you use this feature, you can't use it again until you finish a long rest.
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