Rogue
Base Class: Rogue

Shadow Thief is a Rogue who stole the wrong thing and has been cursed but for the better they now have the power to sneak anywhere and stele anything their heart desires as the world is at your finger tips.

The power of shadows allows anyone to find their inner desires by realising the darkness inside them out in the form of magic but at the cost of their own greed, with this power your greed grows and wants more and more riches and will push you to your limit to get anything and everything that has value to you.

Fast Hands

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.

Shadow Command

When you choose this archetype at 3rd level, you gain the ability to create shadow’s and use them to hide. One other use for the shadow’s is to blind anyone but you use this you must be in 60ft of the person or beast you want to blind.

You must complete a long or short rest before you can use this feature again.

Shadow Sneak

Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn or in shadows. Also at 9th level you can travel through shadows while you are in shadow up to 70ft but in the shadow disappears you pop out where you are in the shadow.

Shadow Construct

By 13th level, you have learned enough about the workings of shadow’s that you can form constructs out of shadow as any weapon. Theses things function and behaviour as the normal object. At level 13 you get 3 uses of this, for every level after this ability will gain one additional use and when you reach level 20 you gain 3 uses for a total amount of 12 uses.

after a long rest ragain all lost uses

Shadow Beast

When you reach 17th level, you call forth a beast of the shadows. You can use your action to cast shadow beast. The shadow beast cannot be called if there are no shadows in immediate area. When this beast attacks any creature that is humanoid in size and has a size of small or medium will be consumed by darkness. When used against that monster is must make a DEX save DC16 to doge the attack, if it fails the roll it will be consumed then will go to a STR save DC16 to escape the mouth of the beast if failed the creature is swallowed and takes 6D6 damage and 4D6 acid damage. If any roll succeeds the creature escapes. The creature on its turn must make a STR save to try and pull its self up on a fail it takes full damage if it succeeds it takes half and moves closer to the mouth. If three of these pass in a row the creature escapes if it fail any it must start again.

after you use this you must complete a long rest.

 

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