Base Class: Monk
Monks of the Way of the Broken Sky respect the unbridled energies that lay dormant within the sky, and the pure power a storm wields as it crosses the land. These monks live and practice their martial arts high above the world, cloistered away in mountain temples. They train their bodies and minds with absolute focus in an attempt to understand, and even control, the chaotic forces of the sky itself.
Channel the Broken Sky
When you choose this tradition at 3rd level you gain a multitude of benefits as you gain control over the raw power of the storm.
• You gain a ranged spell attack that you can use with the Attack action. The attack has a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is lightning, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. when you use the Attack action on your turn to use this special attack, you can spend 1 ki point to make two extra attacks as bonus action.
• You also learn how to manipulate the basic elements of the storm subtle ways. You learn two of the following cantrips: gust, lightning lure, shocking grasp or thunderclap. You learn two additional cantrips from this list at 6th level.
Step of the Broken Sky
Additionally at 3rd level, You can tap into the raw energies of the wind as you move around the battlefield. Whenever you use your Step of the Wind feature you may choose to instead gain a flight speed equal to your movement speed until the end of your turn.
Fist of the Broken Sky
At 6th level, you gain the ability to channel your ki into a powerful blow that shatters the air itself. Immediately after you take the attack action on your turn, you can spend 2 ki points to cast the 1st-level spell thunderwave as a bonus action.
You can spend additional ki points to cast thunderwave as a higher level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend equals half your monk level (round down).
• You may also spend 1 ki point, to become wreathed in an aura of crackling lightning as your body surges with energy. The aura remains active for 1 minute per monk level, increasing by 1 minute at later levels. While wreathed in the aura your speed is increased by 5ft and increase per level designated. The auras speed and duration is increased at 10th level, 14th level, and 18th level.
Soul of the Storm
At 11th level, you gain the ability to channel your ki and empower yourself with the might of the storm. As a bonus action, you can expend up to 3 ki points to grant your melee weapon attacks a bonus to damage rolls when you hit with them. The bonus equals the number of ki points you spent. This bonus last for 1 minute or until you use this feature again. While under the effect of this feature, you also gain resistance to lightning and thunder damage.
Jaunt of the Storm
At 11th level, When you dash as your action on your turn you may spend 1 ki point to momentarily step out of corporeal form and into a stream of lightning energy. In this state you can pass directly through a space occupied by another creature to a space you can see within your movement range. Each creature you pass through must make a constitution saving throw or take lightning and thunder damage equal to your twice your Martial Arts Die + your Wisdom modifier on a failed save or half damage on a success. You must complete a short or long rest before you can use this ability again.
Fury of the Broken Sky
At 17th level, once per long rest, you gain the ability draw energy from someone’s body and surge their being with the force of the storm that you've come to embody. When you hit a creature with an unarmed strike, you can spend 4 ki points to draw the energy from the creature it takes 8d12 lightning damage and must take a Dexterity saving throw. On a fail the creature is paralized untill the end of your next turn and you regain 2 ki points.







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