Fighter
Base Class: Fighter

bullshit i threw together + stolen some stuff + ignore pls

Style Change

When you choose this archetype at 3rd level, you learn styles which you are able to switch between at the start of your turn and last until the start of your next turn.

 

Trickster. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Swordmaster. Once per turn when you hit a creature with a melee weapon attack, you deal an additional d4 weapon damage. This increases to a d6 when reaching 5th level, a d8 at 11th, and a d10 at 17th.

Gunslinger. When attacking with a ranged weapon you are proficient with, you are no longer imposed disadvantage when attacking at long range or when having a hostile creature within 5 feet of you and ignore the loading property on ranged weapons you are proficient with.

Royal Guard. When you take damage, you can use your reaction to reduce the damage by 1d4 + your charisma modifier.  This increases to a d6 when reaching 5th level, a d8 at 11th, and a d10 at 17th.

 

Additionally, if your DM allows firearms, you become proficient with them, if you were not already.

Inhuman Reflexes

Upon selecting this archetype, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Devil Trigger

Beginning at 7th level, you learn how to tap into the demon raging inside of you. On your turn, you can pull your Devil Trigger as a bonus action and gain the following benefits:

  • You gain temporary hit points equal to your fighter level which last until the end of your Devil Trigger
  • You gain a bonus to your damage rolls equal to your Charisma modifier.
  • You gain resistance to necrotic damage.

Your Devil Trigger lasts for 10 minutes, and ends early if you are reduced to 0 hit points or die. You can use this feature twice, and you regain all uses when finishing a short or long rest.

Stylish Arts

Starting at 10th level, you learn arts fueled by your sheer awesomeness a special resource called Style Points.

Stinger. When you take the attack action with a melee weapon you are proficient with on your turn, you can spend 1 style point as a bonus action to move up to your speed in a straight line, stopping at the first creature you attack, adding necrotic damage to your damage roll equal to your charisma modifier. This movement does not provoke opportunity attacks.

Charged Shot. When you take the attack action with a ranged weapon you are proficient with on your turn or up to two melee weapons with the thrown property that you are proficient with on your turn, you can spend 1 style point as a bonus action to infuse your weapon with pure style your power. You add your charisma modifier to the damage roll as force damage.

You have Style Points equal to half your fighter level and regain them upon finishing a short or long rest.

Improved Style Change

Beginning at 15th level, your experience in battle and controlling the demonic blood within you empower your martial prowess and gain the following benefits according to the style you are currently using.

Trickster. Opportunity attacks made against you are imposed disadvantage.

Swordmaster. When you miss a attack against a creature, you can use your reaction to deal necrotic damage to them equal to your proficiency modifier.

Gunslinger. Attacks made with ranged weapons ignore half and three-quarters cover.

Royal Guard. You gain resistance against the damage you reduce until the start of your next turn. If there are multiple, use the triggering damage type. (Ex. getting hit by a longsword with a bonus 1d6 as radiant gives you resistance to slashing).

Sin Devil Trigger

At 18th level, you have mastered the use of your demonic ancestry and can harness it to it's fullest. The benefits of Devil Trigger are replaced with the following:

  • You gain a flying speed equal to your walking speed.
  • You gain temporary hit points equal to half your fighter level + your charisma modifier which refreshes at the start of your turn.
  • Stylish Art's damage bonus changes to a 1d8 + your charisma modifier.
  • You gain immunity to necrotic damage.
  • You gain a bonus to your damage rolls equal to your charisma modifier + proficiency bonus.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2022 12:10:50 AM
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8/25/2022 12:15:02 AM
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