Base Class: Monk
The Kinetic Flow is a marital style that focuses on throwing all your weight around into focused points. Your weapon truly is an extension of your body, carrying its attacks as if you were swinging yourself around. Utility in combat and constant motion is the bread and butter of this monk art. The constant motions rely on momentum, making this an all-in style of fighting, and monks must be wary of weather the situation calls for aggressive attacks or defensive dodges.
Being so adept with your body and weapon also makes you a natural dancer and a savant of visual art, giving the Performance and Painter's supplies proficiencies
Flowing Arts
Starting when you choose this tradition at 3rd level, you can direct your ki through your body and weapon with varied mass. Your favored weapon has been well studied and is an extension of you, functioning as a kinetic fulcrum and monk weapon.
Throwing Current: You can use a Flurry of Blows attack to sling your weight away from your enemy with a Disengage action with a 10ft increase to movement speed
Crashing Stance: If you make an unarmed strike as part of the Attack action on your turn and are holding a kinetic fulcrum, you can channel your ki to hold that weight in your weapon for a defensive return. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
Current Carry
Storming Sprint: whenever you use Step of the Wind to dash as a bonus action, you may use your attack action to make a single monk weapon attack against a number of creatures equal to your dexterity modifier (a minimum of 1) that come within your reach as you dash past them. When you land an attack on a creature, you deal an additional martial arts die of the weapon's respective damage. Any attacks made this way are made with disadvantage, and any attacks of opportunity made against you during your dash are made at a disadvantage.
Torrent Swing: When you hit a target with a Kinetic fulcrum, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
Momentum Roll: When you’re prone, you can stand up by spending 5 feet of movement rather than spending half of your speed.
Scale Tipping
At 11th level, you gain the ability to augment your weapons and body further with your ki. As a bonus action, you can expend up to 3 ki points to grant one kinetic fulcrum you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. You may also use up to 3 ki points to increase your AC by the number spent. These bonuses last for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls. These bonuses cannot stack
Hurricane Assault
When you use your Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. Flurry of blows can also carry between targets within range of your movement, provided you are not interrupted by an attack or trap on your way to a target.
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Posted Aug 26, 2022Sorry forgot to add i also reskinned a rush attack from Gamrinlan's Way of the Vagabond.