Rogue
Base Class: Rogue

Rogues of The Elemental blades are rogues who have mastered the art of using their weapons to channel the power of the elements. By harnessing the power of the elements, they are able to unleash devastating attacks against their foes. They often use their abilities to surprise their enemies, catching them off guard with a flurry of powerful attacks.

Rogues of The Elemental blades tend to be loners, as their powers set them apart from others. They are often found wandering the land, searching for worthy opponents to test their skills against. Some elemental blades use their powers for good, while others use them for evil. 

Elemental Strike

Beginning at 3rd level, you can, as a bonus action, cause your sneak attack to deal its additional damage as a damage type of your choice from Fire, Cold, Lightning and Acid until the beginning of your next turn.

Elemental Channel

Starting at 9th level, you can use your action to channel the power of the elements into your weapon. For 1 minute, your weapon deals an extra 1d6 damage of the chosen type on a hit.

This damage increases to 2d6 at 13th level, and 3d6 at 17th level. You can use this feature a number of times equal to your Dexterity modifier (minimum of 1). You regain all expended uses when you finish a long rest.

Elemental Burst

At 13th level, you can use your action to unleash a burst of elemental energy. Choose one creature within 30 feet of you. The creature must make a Dexterity saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the creature takes 2d6 damage of the chosen type. On a successful save, the creature takes half as much damage. This damage increases to 4d6 at 17th level. You can use this feature a number of times equal to your Dexterity modifier (minimum of 1). You regain all expended uses when you finish a long rest.

Elemental Leech

At 17th level, you have mastered the art of using the elements to your advantage. You gain resistance to the chosen elemental type. In addition, whenever you deal sneak attack damage of the chosen type, you regain hit points equal to half the amount of damage dealt.

Elemental Flow

If you were to take damage from one or more of the Fire, Cold, Lightning and Acid types, you can, as a reaction, move up to half your movement speed. If this takes you our of the area that the element was damaging, you sustain no damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2022 1:25:17 PM
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