Base Class: Barbarian
Open Wounds
Starting when you choose this path at 3rd level, you can learn your foes' capabilities while raging. While you're raging, The first creature you hit on each of your turns with a weapon attack can be analyzed. By analyzing the creature you learn certain information about it. The DM tells you two of the following characteristics of your choice:
- Strength Score
- Dexterity Score
- Constitution Score
- Armor Class
- Current Hit Points
- Damage Immunities/Resistances/Vulnerabilities
- Condition Immunities
- Speed
Weakspot
At 3rd level, your attacks expose weak points in your foes. After you hit a creature with a weapon attack the next attack that hits that creature can roll a d4 and add the number rolled to the damage dealt. The Weakspot die changes when you reach certain levels in this class. The die becomes a d6 at 6th, a d8 at 10th level, and a d10 at 15th level.
Calculated Chaos
Beginning at 6th level, while raging when you reckless attack as a reaction you can center yourself and avoid the penalty of the reckless attack. You can use this reaction a number of times equal to your Wisdom Modifier - 1 (minimum 1) and you regain all expended uses at the end of a long rest.
Man Down
Beginning at 10th level, after failing a saving throw or being knocked to 0 hit points you can use your reaction to rally your allies. All allies within 60 ft of you have advantage on attack rolls and saving throws until the start of your next turn. Once you use this feature, you can not use it again until the end of a long rest.
Into the Fray
Starting at 14th level, your can manifest your leadership into power. As a bonus action, you can release a rallying cry fueled by determination. All allies within 60 feet of you that can hear you gain temporary hit points equal to 1d12 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom Modifier + 1 (minimum 1), and you regain all expended uses when you finish a long rest.
Previous Versions
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8/26/2022 8:05:35 PM
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