Base Class: Monk
Although many paths of monastic traditions teach monks to take control of their emotions through careful meditation and intense concentration, the Way of the Smashing Fist learns to use brute, unconquerable strength to take control of every situation. Through this tradition, monks become enforcers of justice when necessary, but oftentimes their intimidating strength sways opponents from even taking up arms in the first place.
Deflect Blows
When you reach 6th level, your Prowess with hand-to-hand combat and your powerful fists let you deflect more than just ranged attacks. You can successfully deflect melee weapons and unarmed strikes with well-timed counterblows.
-When you are hit by a melee weapon attack, you can use your reaction to deflect the blow. when you do so, the damage you take from the attack is reduced by 1d10+ your strength mod +monk level. If you reduce the damage to 0, you can nullify the blow and open up an opportunity to counterstrike. If you nullify the blow in this way, you can spend 1 Ki point to make an unarmed strike as part of the same reaction.
Explosive Fists
Once you reach the 11th level, your unarmed strikes become more than just melee weapons. The astounding force of your punches can create huge torrents of air that can strike enemies from a distance.
-As an action or part of an unarmed strike against a creature, you can spend 2 ki points to generate a powerful explosion of force with your first. The force of your punch creates a gust of wind in a 60-foot line originating from your first. Every creature in that line must succeed on dexterity saving throw against your ki save DC or take 2d8 thunder damage and be pushed 10 feet away from you. If you performed this action as part of an unarmed strike against a creature it has a disadvantage on the saving throw.
-You can increase the punch's damage by spending additional ki points Each additional you spend (max of 4) increases the damage by 1d8 and the knockback by 5 feet
Overpowering Strength
At the 17th level, whenever you make a saving throw and fail, you can add your strength modifier to the roll. Once you have used this feature, you cannot use it again until you complete a long rest.
Strengthened Defense
Starting when you choose this tradition at 3rd level, your ability to counter your opponent's strikes exceeds your ability to duck and weave around your opponents. You can use your Strength modifier instead of your Dexterity modifier for the purposes of determining your unarmored defense AC.
Smashing Strike
At the 3rd level, you learn how to channel your iron ki into your unarmed strikes to increase their devastating potential.
-As a bonus action, you can spend 1 Ki point to empower your next unarmed strike for the next minute, or until you lose concentration. The next time you hit with an unarmed strike while this effect is active, add 2 bonus martial arts die to your damage. If the target is no more than one size larger than you, the target must succeed on a Strength Saving Throw against your Ki save DC or be knocked prone.
-You can increase the power of the blow by spending additional Ki points. Each additional Ki point you spend increases the number of additional Marital Arts die and Strength Saving Throw DC by 1.
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