Base Class: Rogue
"Throwing fans of knives is always cool" - Cayde, a blade dancer
Fast Blades
starting at 3rd level you can use an additional action to equip another knife maximum of two (unless your character has more than 2 arms) you may make an attack with that knife.
Blade Magic
when you reach 9th level you gain the ability to imbue your weapons with magical properties. you now have access to 3 cantrips you have 4 first level spell slots and 2 second level spell slots and you know 6 spells.(same as arcane tricksters spell casting table). you must gain the spells Elemental Blade and Fan of Blades.
Soul Bound blade
This dagger you have becomes a sentient Magic item. it gains the ability to communicate with you by transmitting emotion to you. The object gains all your flaws or flaws similar to yours and gains your alignment. This knife must stay within 200ft of you or you sever your connection. However it can fly back to your hand or its sheath from any distance though not through planes of existence. The knife deals 1d8 piercing damage plus a damage type of your (or its choosing if it knows a creatures weakness) choosing.
Sharp wind
When you use an action to activate sharp wind you can now double you throwing knife distance and adding your strength or dexterity bonus to the damage. If you gat a critical hit with this ability activated then you triple the damage done as long as its done with daggers or knifes.
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