Base Class: Warlock
A powerful fey spirit known as the Banshee protects your family bloodline and gives you otherworldly abilities to announce death and instill terror.
Expanded Spell List
1st-level Banshee feature
The Banshee lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undead Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bane, inflict wounds |
| 2nd | augury, see invisibility |
| 3rd | bestow curse, speak with dead |
| 4th | death ward, greater invisibility |
| 5th | commune, hallow |
Otherworldly Form
1st-level Banshee feature
You manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
- For the duration, You can cast levitate on yourself at will, without expending a spell slot or material components. You float to the ground harmlessly at the end of the transformation.
- You have resistance to non-magical bludgeoning, piercing, and slashing damage while transformed.
- Once during each of your turns when you hit a creature with an attack roll, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
- You are immune to the frightened condition.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
The appearance of your Otherworldly Form reflects some aspect of the Banshee. For example, your hair might turn ghostly white and wave in a breeze that only affects you, or your body and clothing might constantly drip cold water from an unknown source as your eyes turn pitch black.
Otherworldly Wail
6th-level Banshee feature
While transformed using your Otherworldly Form, you can unleash a dreadful wail as an Action once per turn. This wail has no effect on constructs and undead. Choose one creature within 30 feet of you that can hear you. This creature must make a Constitution saving throw against your Spell Save DC. On a failure, the creature is paralyzed in terror until the start of your next turn or until the creature takes damage. On a success, a creature takes 10 (3d6) psychic damage and is not paralyzed. If a creature succeeds on its saving throw, it cannot be targeted again by your Otherworldly Wail again for 24 hours.
Improved Form
10th-level Banshee feature
Starting at 10th level, you gain temporary hit points whenever you enter your Otherworldly Form. These temporary hit points equal your Warlock level + your Charisma modifier. Additionally, when transformed, you gain a fly speed equal to your walking speed.
Friend of the Grave
14th-level Banshee feature
Starting at 14th level, your patron empowers you to resist death. When you have to make a death saving throw at the start of your turn, you can instead be restored to life with a burst of necrotic energy. You regain hit points equal to half your hit point maximum, and immediately enter your Otherworldly Form, without expending a use of this feature and even if you have no uses of this feature remaining. Each creature of your choice that is within 30 feet of you takes necrotic damage equal to 2d8 + your Charisma modifier, and it is frightened until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/27/2022 3:43:58 AM
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15
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3
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Coming Soon
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