Rogue
Base Class: Rogue

 Holding those who break your code accountable, y ou appoint yourself a hero of those in need without abiding to the law but taking it into your own hands.

Enforcer

3rd-level Vigilante feature

While trying to be a heroic figure, you have formed a form of fighting and searching to help you most. You gain these following benefits:

Crudely Versatile. Gain proficiency with martial weapons, medium armor, and shields. Weapons that don't have the heavy property, has the finesse property when you wield it.

You are able to use Acrobatics when making shove and grapple checks against creatures. If you succeed on any Acrobatics check which targets a creature, they are dealt half your sneak attack dice (rounded down).

Brutal Search. Searching for others who go against justice, has become easier to find. You have advantage on checks to search, intimidate, and persuade hostile creatures you have seen or damaged with sneak attack.

Extra Attack

9th-level Vigilante feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, when you take the ready action, you can make one attack as part of the reaction.

Enduring Hero

13th-level Vigilante feature

Your time spent enduring the constant pain has given you a great endurance. You gain the following benefits:

Sturdy Mobility. You can't be knocked prone or grappled, and your speed isn't halved while grappling a creature.

Enduring. You gain proficiency in Constitution saving throws.

Ramped Up

17th-level Vigilante feature

You gain certain benefits whenever you successfully land an attack or pass a saving throw.

Saving Throw. Boosting your speed by 10-feet and grant a +1 bonus to damage rolls until the end of your next turn.

Attacking. Every time you land an attack, the target takes an additional d6 from subsequent attack until the start of your next turn.

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