Sorcerer
Base Class: Sorcerer

Bleeding Souls are unorthodox sorcerers, not born into the craft, but thrust into it. Bleeding Souls can come from almost any race and any background, as almost everyone can bleed. This unique case among casters causes many of them to be ostracized by most other Sorcerers.

PLAYTEST VERSION - PRONE TO BALANCE CHANGES

UPDATE NOTES - V1

  • Release

Magic from Within

 Your magic comes not from your divine heritage, but from you, and only you. You cast spells using your Constitution modifier, instead of the Charisma modifier normal to most Sorcerers.

Spell Level Spells
1st inflict wounds, cure wounds
2nd spiritual weapon, ray of enfeeblement
3rd bestow curse, revivify
4th resilient sphere
5th contagion, dominate person
6th harm, heal
7th resurrection, prismatic spray
8th clone
9th mass heal

An Eye for an Eye

Due to your unorthodox methods of drawing from your power, casting often comes at a toll to your health. Whenever you cast a spell, you take your force damage equal to your Proficiency Bonus multiplied by the spell slot used to cast the spell (cantrips count as 1) directly to your HP, which cannot be resisted, nullified, or healed by any means short of a Greater Restoration spell. Additionally, whenever you cast a spell (that isn’t a cantrip) that tampers with the balance between life and death (i.e. healing, necromancy) you may double the taken damage to cast the spell as if it was one slot level higher than the slot you used.

AUTHOR’S NOTE - Unfortunately, I haven’t found out a way to multiply damage in DDB’s homebrew editor. I trust that someone in your party can do basic multiplication and / or has a a calculator.

Ever-Beating Heart

Starting at 6th level, your soul is so close to death that restoring you from it is an easy task. Whenever a spell has the sole effect of restoring you to life, it has no material cost for that casting.

Stains of Time

Starting at 14th level, your ritual scars begin to have a significant impact on your appearance. You have advantage on Charisma (Intimidation) checks. You additionally have advantage on Charisma (Persuasion) and Charisma (Deception) checks against Neutral and Evil targets. Furthermore, anyone who contests a Charisma check you have advantage on in this way has disadvantage on their Wisdom (Insight) check.

Blood Attunement

At 18th level, your affinity for blood allows you to use Bloodwell Vials efficiently. Whenever you are attuned to a Bloodwell Vial (of any rarity) the bonus it gives to spell attack / DC is doubled, and you gain twice as many sorcery points from its ability.

Comments

Posts Quoted:
Reply
Clear All Quotes