Base Class: Cleric
An Apocalypse can only be stopped by foresight and sacrifice, so these Clerics believe. Gods such as Abaddon, the Destroyer must be constantly sated with tributes of the highest honor, often flesh, blood, or life. Clerics of this domain search for worthy creatures to sacrifice in order to appease the bringers of Apocalypse, believing that there is no higher honor than to die in the name of a god of Apocalypse so that the world will continue to exist. Clerics of this domain seek and use divination and premonitions gained from their sacrifices before taking important actions. They use this foresight to learn about upcoming natural events or disasters, predict the outcome of battles, and ask for retribution against foes.
Domain Spells
You gain domain spells at the cleric levels listed in the Apocalypse Domain Spells table. See the Divine Domain class feature for how domain spells work.
Apocalypse Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | inflict wounds, bane |
| 3rd | Augury, Spiritual weapon |
| 5th | tongues, remove curse |
| 7th | divination, Phantasmal Killer |
| 9th | Commune, Scrying |
Ward of the Flesh
1st level Apocalypse Domain feature
You have learned to not insult the natural order or your chosen god by encumbering yourself during your rituals or combat. When you aren’t wearing armor, your AC equals 10 + your Wisdom modifier + your Dexterity modifier.
When the final seal is broken and the frenzied End comes for all, no paltry armor can protect you.
Sacred Offering
1st Level Apocalypse Domain feature
You honor your god to delay the inevitable apocalypse by taking life in their name. You can use a dagger or a shortsword as a holy symbol. When you or an ally reduce a hostile creature to 0 hit points within your speed, you can use your reaction to travel up to your speed without provoking attacks of opportunity to the defeated target. You then plunge your holy symbol into the body of the defeated target, killing it and giving hit points to either yourself or an ally equal to your Wisdom modifier + your cleric level.
You can do this a number of times equal to your proficiency bonus.
Blood begets blood begets blood begets blood begets blood.
Channel Divinity: Bloodletting
2nd level Apocalypse Domain feature
Starting at 2nd level, you can use your Channel Divinity to sacrifice your blood to maintain the balance against the rising Apocalypse.
As an action, you can present your holy symbol and self-inflict an amount of damage equal to twice your cleric level that cannot be reduced in any way and bypasses temporary hit points. In return you choose one of the following benefits to 1 target (including yourself) within 120 feet for 1 round:
- You can grant advantage to all attack or spellcasting actions. Your Blood empowers them.
- You can grant advantage to all saving throws. Your Blood protects them.
- You can heal a number of hit points equal to your Bloodletting. Your Blood revives them.
- You can impose disadvantage on a target's attacks or Wisdom saving throws. Your Blood beguiles them.
You can continue to Bloodlet to increase the rounds where the effects take place. For each additional round, as an action, continue Bloodletting, taking the same damage and requiring concentration until you choose stop or your concentration is broken.
Spilled for only a few more stolen moments when the End comes.
Premonition
6th level Apocalypse Domain feature
At 6th level, you can commune with the inevitable and learn about the upcoming trials you will face before Apocalypse. After meditating for 10 minutes using your holy symbol to Bloodlet or perform a Sacred Offering, you gain the following benefits:
- Resistance against 1 of the following damage types: acid, cold, fire, lightning, necrotic, radiant, piercing, slashing, or bludgeoning.
- You roll 2 d20s, recording the rolls. As a reaction, you can fortell a target's actions, replacing their roll with one of the previous rolls. This happens after the dice has been rolled but before you know the result.
- You know of any normal or magical weather changes or alterations for the next day.
You can use this once per short or long rest.
Apocalyptic Strikes
8th level Apocalypse Domain feature
You gain the ability to infuse your weapon strikes or spellcasting with the terrifying truth of the End Times. This might come from your apocalyptic knowledge or godly influence. Once on each of your turns when you hit a creature with a weapon attack or cantrip, you can deal an additional 1d8 psychic damage to the target. At 14th level, it becomes 2d8.
The frenzy that comes with true knowledge of the End can spread like a plague.
Inevitable Cataclysm
17th level Apocalypse Domain feature
You have come to terms with the unstoppable apocalypse brought down upon the world by either mortal hubris or godly machinations. The perfect knowledge of the End drives you to frenzy when you see your own end. This knowledge must be spread. When you are at half of your total hit points or lower you gain the following benefits:
- You gain resistance to all damage types.
- When you use a Premonition to gain resistance against a damage type, you gain immunity instead.
- You gain the special action Apocalypse Revealed: Once on your turn if you have hit with a weapon attack or have done damage with a spell, you can force the target to roll a Wisdom Saving Throw or become petrified for 1 round with the knowledge of the Apocalypse. You can use this a number of times equal to your proficiency bonus.
This world and all others will end, its only a matter of time.
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