Base Class: Warlock
"A Tiefling walks through a forest, with a raven on his shoulder, he looks ahead, seeing a small caravan on the road, he hides in a tree, and commands his raven to scout ahead. He takes notice of the valuables stored in it, and as the raven caws, a pack of wolves chases after the caravan, killing it's owner. The Tiefling then walks to the crash site, patting one of the wolves and beginning to reap his reward."
You have made a pact with a powerful animal spirit, an avian, a rodent, or an arachnid, a spirit who aims for nature's prosperity, in ways separate from a druid or such, and has granted you powers to enforce it's desires, in exchange for loyalty.
You have a familiar which you can control, and cast spells through, if your familiar is within 60 feet of you, you can cast any spell you know from it's location, and both you and it are considered the users of the spell, meaning they do not damage you unless specified otherwise. Spell slots are still used and V, S and M components are required. You may also use a bonus action to recast the familiar at your current location, doing this heals and revives your familiar, if revived, it cannot move or have spells cast through it the same turn. All the familiar's forms of movement that it already has, regardless of type, increase by 30 ft at 6th level, again at 11th level, and finally by 60 ft at 16th level. The range in which you can cast spells through them is increased by 60 ft at 6th level, again at 11th level, and finally by 120 ft at 16th level. Your creature's hit die count increases by 1 per level. You always know the location of your familiar and can communicate with it telepathically.
Rodent: You have a rodent familiar, whom you can cast spells through. This familiar has the stats of a rat, with 60 ft movement speed, 20 climb speed and 20 swimming speed, you can also cast grease at will.
Avian: You have an avian familiar, whom you can cast spells through. This familiar has the stat block of a raven, you can also cast entangle at will.
Arachnid: You have an arachnid familiar, whom you can cast spells through. This familiar has the stats of a spider, with 40 base walking speed and 60 climbing speed, you can also cast web at will.
Expanded Spell List
The Familiar lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:
1st level - Animal Friendship and Chromatic Orb
2nd level - Cone of Cold and Acid Arrow
3rd level - Conjure Animals and Crusader's Mantle
4th level - Giant Insect and Vitriolic Sphere
5th level - Insect Plague and Moonbeam
Clairvoyance
Your familiar is a point of Clairvoyance, allowing you to see and hear from it.
Force of Nature
Whilst within wilderness of any form, 1d6 of radiant damage is added to your melee attacks, this increase by 1d6 at 11th level and again at 16th level.
Familiar Bond
When your familiar is slain, you enter a state of anger, granting 2d6 temporary hit points, and for your next two turns, you have an extra action.
You cannot use this feature again until you complete a short or long rest.
At 20th level, the amount of temporary hit points gained increases by 2d6.
Previous Versions
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8/28/2022 2:07:16 AM
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1.0
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Coming Soon
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