Base Class: Cleric
Sky Domain Spells
-
1st: Feather Fall, Thunderwave
-
3rd: Gust of Wind, Levitate
-
5th: Call Lightning, Sleet Storm
-
7th: Arcane Eye, Greater Invisibility
-
9th: Scrying, Conjure Elemental
-
17th: Foresight
Bonus Proficiencies
-
At 1st level, you gain proficiency with Martial Weapons and Navigator’s Tools.
Sky Scout
-
Also at first level, you learn the Find Familiar spell and can cast it as a ritual, except no matter the form your familiar takes, it has a 30ft fly speed, can hover and gains appropriate anatomy to support flight. For example, a Weasel familiar might be granted a pair of spectral wings.
Channel Divinity: Skystrider
At 2nd level, you can use your Channel Divinity to grant the power of flight to those around you.
Sunlight Empowerment
Starting a 6th level, while in sunlight, you have advantage on attack rolls and perception checks that rely on sight.
Divine Strike
Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Comments