Cleric
Base Class: Cleric

Sky Domain Spells

  • 1st: Feather Fall, Thunderwave

  • 3rd: Gust of Wind, Levitate

  • 5th: Call Lightning, Sleet Storm

  • 7th: Arcane Eye, Greater Invisibility

  • 9th: Scrying, Conjure Elemental

  • 17th: Foresight

Bonus Proficiencies

  1. At 1st level, you gain proficiency with Martial Weapons and Navigator’s Tools.

Sky Scout

  1. Also at first level, you learn the Find Familiar spell and can cast it as a ritual, except no matter the form your familiar takes, it has a 30ft fly speed, can hover and gains appropriate anatomy to support flight. For example, a Weasel familiar might be granted a pair of spectral wings.

     

Channel Divinity: Skystrider

At 2nd level, you can use your Channel Divinity to grant the power of flight to those around you.

Sunlight Empowerment

Starting a 6th level, while in sunlight, you have advantage on attack rolls and perception checks that rely on sight.

Divine Strike

Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

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