Base Class: Barbarian
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Frenzy
Starting when you choose this path at 3rd level, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one.
Mindless Rage
Beginning at 3rd level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Presence
Beginning at 6th level, you can replace an attack to instead frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you for 1 minute. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 10th level, when you take damage from a creature, you gain advantage on one attack roll against it until the end of your turn. You can only use this feature once per turn.
Murdering Strike
At 14th level, you can choose to deal the maximum amount of rolled damage for one attack of your choice. You can only use this ability once per short rest.
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