Bard
Base Class: Bard

Legends tell of a Bardic tradition capable of acting as anathema against evil, and whose apotropaic power was able to protect the helpless from the incursions of the creatures from the Dark Mirror.

In the Lunar Age, Bards who follow this tradition are respected and welcomed in settlements. Arcane dancers and musicians demonstrate their magical ability through ritual dances and exploit charms that draw their beneficial power from rhythm and melody.

 

Convulsive Rhapsody

At 3rd level, you can force your opponents to dance, often frantically, following the rhythm of your music.

When a hostile creature begins its turn within 30 feet of you, you can use your Reaction and spend a Bardic Inspiration die to use this feature and perform a bizarre melody. The target creature will have its speed halved and Disadvantage on Dexterity Saving Throws and Disadvantage on the first attack of each turn, for as long as the effect lasts. The Convulsive Rhapsody continues for a number of rounds equal to the result of the Bardic Inspiration die spent.

Notes of Ancient Traditions

At 3rd level, you can use your music to support the exorcism of dark forces and to pass on religious dogmas and otherwise forgotten folk traditions. As an action, you must continuously play your instrument for no less than 10 minutes to perform this ancient tune. Up to four targets who can hear this melody, full of memories of the land and of the ancestors, will have Advantage on Intelligence (Religion) checks for 8 hours. This feature can be used once, then you regain its use after a long rest. 

Irrepressible Dance

At 6th level, your coordination of movements and sense of rhythm improve significantly, allowing the following maneuvers to be carried out:

-Moving, during your turn, by at least 20 feet but finishing the movement no more than 10 feet from the starting point, you can use a bonus action to force a target that you can see within 10 feet to make a successful Wisdom Saving Throw (the DC is the same as your spells') or instinctively emulate your convulsive movements: you can move the target 10 feet in any direction; this movement causes Opportunity Attacks.

-When you use your action to perform a Dodge and you move at least 20 feet during your turn but finish the movement no more than 10 feet from the starting point, the bard can make a melee weapon attack as a bonus action; you may spend Bardic Inspiration dice and add it to the damage of this attack.

-When you take the Disengage action, your speed increases by 10 feet. 

Dance of Swords

At 14th level, your dance becomes indistinguishable from a fencing exercise. During your turn, you can spend a Bardic Inspiration die to increase your speed by 20 feet until the end of your turn. If you perform an attack action on this turn, you can make a single melee weapon attack against each target that is within the reach of your weapon at any point during your movement for the turn. Each attack made in this way has a damage bonus equal to your Charisma modifier. This movement does not provoke attacks of opportunity from targets hit by your attack. 

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