Base Class: Bard
College of snipers, commonly referred to as crows. Owe allegiance to one group or organization aside from their own. They work in shadows using cunning, guile and subterfuge manipulating there way into situations under the guise of musicians, story tellers, or couriers. They work as body guards and assassins, some work for coin, some for a cause, but all wish to refine their skills as the deadliest of archers. A sniper, striking from a distance and remaining hidden in shadow with magic to ensure their target are none the wiser and escape is uninhibited.
These individuals tend to gather in taverns under the guise of musicians and storytellers they'll infiltrate noble society, high courts, or simple travel with a band completing jobs as needed. It is rare for a sniper to work with allies, though he may travel with a band they are often unaware of his mission or targets. As a guard they will often masquerade as a confidant or friend to allow them to maintain close contact with their charge. As an assassin, snipers take advantage of high ground and dense cover to allow for swift retreat or the assist of a third party to complete a task.
Nimble
When you join the College of Snipers at 3rd level, You gain proficiency with the thieves tools and a long bow in addition to expertise in sleight of hand and stealth.
If you’re proficient with a simple or martial weapon, you can use it as a spellcasting focus for your bard spells.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Archery
When wielding a ranged weapon i you gain a +2 bonus to hit rolls..
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Sniper Shots
At 3rd level, you learn to perform impressive displays of Archery and cunning.
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Sniper shot options of your choice. You can use only one Sniper shot option per turn.
Shadow Shot. You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. This turn you can take the hide action as a bonus action adding the number rolled on your bardic inspiration to your stealth roll.
Volley Shot. You can expend one use of your Bardic Inspiration to make an additional attack on an enemy. This enemy must be in range of your original target. Your range equals 3 times your roll on your bardic inspiration die
Mobile Shot. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space away from your target. This movement does not promote opportunity attacks.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Magical Payload
At 6th level, During a long rest you are able to prepare your proficiency bonus worth of magical ammunition, bolts, or arrows to allow you to deliver a touch spell from a distance. This ammunition is blunted, causing no damage and does not require an attack role or save to hit a target within range. Normal spell attack/saves and casting time apply to complete the effect.
Master’s Sniper
Starting at 14th level, whenever you use a Sniper Shot option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
Previous Versions
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Posted Sep 2, 2022Updates from Original: