Base Class: Rogue
You have harnessed the power of chaos to cast a wide variety of spells.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Cantrips
You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.
Spell Slots
The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list.
The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Arcane Trickster Spellcasting
Rogue Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
---|---|---|---|---|---|---|
1st |
2nd |
3rd |
4th |
|||
3rd |
3 |
3 |
2 |
— |
— |
— |
4th |
3 |
4 |
3 |
— |
— |
— |
5th |
3 |
4 |
3 |
— |
— |
— |
6th |
3 |
4 |
3 |
— |
— |
— |
7th |
3 |
5 |
4 |
2 |
— |
— |
8th |
3 |
6 |
4 |
2 |
— |
— |
9th |
3 |
6 |
4 |
2 |
— |
— |
10th |
4 |
7 |
4 |
3 |
— |
— |
11th |
4 |
8 |
4 |
3 |
— |
— |
12th |
4 |
8 |
4 |
3 |
— |
— |
13th |
4 |
9 |
4 |
3 |
2 |
— |
14th |
4 |
10 |
4 |
3 |
2 |
— |
15th |
4 |
10 |
4 |
3 |
2 |
— |
16th |
4 |
11 |
4 |
3 |
3 |
— |
17th |
4 |
11 |
4 |
3 |
3 |
— |
18th |
4 |
11 |
4 |
3 |
3 |
— |
19th |
4 |
12 |
4 |
3 |
3 |
1 |
20th |
4 |
13 |
4 |
3 |
3 |
1 |
Chaotic Tongue
You gain proficiency in Deception check, and have advantage against being charmed.
Control Luck
By 7th level, When another creature you can see within 60 feet of you make an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elemental Stealth
You can change the damage type of your sneak attack to any elemental damage type.
Chaos Recovery
At 17th level, you gain the ability to overcome grievous injuries. As a bonus action when you have fewer than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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