Base Class: Wizard
You have studied the ways of the muses and how they can mix magic with the arts. These wizards use a mix of poetry, song, and art to preform their magic.
you gain access to bard spells.
Inspire
2nd-level Order of the Muses feature
As a bonus action, you inspire an ally to have increased attack and damage on spells and weapons as well as an increase in movement speed. The following include:
- Advantage to hit with an attack roll from a spell or weapon attack.
- Dealing double the damage with a successful hit on a spell or weapon attack.
- Have increased movement speed of 15 feet.
This effect lasts for one round or until the inspired target dies.
Grace
2nd-level Order of the Muses feature
As a bonus action, you grace an ally giving them resistance to all damage and an increase in health. The following include:
- Resistance to all incoming damage.
- You gain 1d6 temporary HP.
This effect lasts for one round or until the inspired target dies.
Sculpture Creation
6th-level Order of the Muses feature
As an action you can animate a sculpture you touch to help aid you in battle. You can command the sculpture to do as you wish, you can also use it as a focus to cast spells from it as long as it is no more then 30 feet away.
you can only use this feature twice per short rest
The sculpture shares the same sheet as a clay golem.
Circle of protection
10th-level Order of the Muses feature
As a bonus action, you create a circle made from natural materials and infusing it with your magic to cause spells to not pass threw the circle. Likewise if a target is in the circle they cannot cast spells until they leave the circle.
You can’t use this feature again until you finish a long rest.
Power of the Gods
14th-level Order of the Muses feature
As an action, you give all your teammates around you inspire and grace within a 30 feet circle centered around you. If they already have the effects of inspire or grace they will be given 50 HP as well. The following include:
- Advantage to hit with an attack roll from a spell or weapon attack.
- Dealing double the damage with a successful hit on a spell or weapon attack.
- Have increased movement speed of 15 feet.
- Resistance to all incoming damage.
- You gain 1d6 temporary HP.
- 50 HP gain if you already have inspire or grace.
You can use this feature twice per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/31/2022 4:08:32 AM
|
0
|
0
|
--
|
Coming Soon
|
|
|
8/31/2022 4:17:09 AM
|
0
|
0
|
--
|
Coming Soon
|
|
|
8/31/2022 4:19:43 AM
|
0
|
0
|
--
|
Coming Soon
|
Comments