Base Class: Monk
The monk order of cultists dedicates themselves to a belief. They show their dedication by self-harm, which empowers them. As they grow in power, the gamble with their soul becomes tougher, a battle only the most dedicated will win.
Dedication to Power
3rd-level Way of Mercy feature
Beginning at 3rd level, while you are wearing no armor and not wielding a shield, your AC equals 13 + your Dexterity modifier + your Constitution modifier. Also, your Monk abilities DC is now 8 + your proficiency bonus + your Constitution modifier
You also gain proficiency in the Religion and expertise in Deception skills, and you gain proficiency with the disguise kit. You may also choose to have a tattoo, which displays either the power to which you obey or imagery that resonates with dark power. You determine its appearance or generate it randomly by rolling on the Insignia table.
Religious Insignia
| d6 | Insignia |
|---|---|
| 1 | Raven |
| 2 | Dragon |
| 3 | Crying or Laughing visage |
| 4 | Imagery of a god |
| 5 | Skull |
| 6 | Butterfly |
Laceration
3rd-level Way of the Cultist feature
Your unwavering faith allows you to use your own blood to regain expended resources. As an action, you can cause damage to yourself equal to your character's level and gain your proficiency bonus amount of ki points and make one melee attack.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature.
Abrasion
3rd-level Way of the Cultist feature
You use your ki to punish the unfaithful. When you hit a creature with a melee weapon or unarmed strike as part of your Lacerate action, you can spend 1 ki point to deal extra force damage equal to one roll of your Martial Arts die + your Constitution modifier. You can use this feature only once per turn.
Mark of Hatred
6th-level Way of the Cultist feature
Those who defy your beliefs must be punished. You have become a hunter of the faithless.
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a melee weapon or unarmed attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. You also gain {{proficiency}} ki points.
Fury of the Cruel
11th-level Way of the Cultist feature
You can unleash a flurry of cruelty. When you hit with at least three attacks in a turn, you automatically perform Abrasion without expending a ki point.
In addition, Abrasion now does an additional damage die.
Punish the Unworthy
17th-level Way of the Cultist feature
Your faithfulness has given you a power to destroy the unworthy. You can use an action to spend 7 ki points to cast disintegrate.
A small black explosion erupts from your fist hitting a target that you can see within melee. The target can be a creature, an object, or a creation of magical force, such as the wall created by a wall of force spell.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes Attack: [roll](10d6, 2{10d6}.expand()))+40[/roll] force damage. The target is disintegrated if this damage leaves it with 0 hit points.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. A magic item is unaffected by this spell.
Previous Versions
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10/20/2022 8:12:34 AM
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5
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8
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Coming Soon
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