Base Class: Bard
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn't pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
Bonus Proficiencies
When you join the College of Swords at 3rd level, you gain proficiency with medium armor, shields and martial weapons.
simple or martial melee weapon you can use it as a spellcasting focus for your bard spells.
Combat Inspiration
Starting at the 3rd level, your words of encouragement bring upon confidence.
Whenever you give a creature a Bardic Inspiration die, you can channel the valor of the great heroes of the past and fill them with heroic power. that creature can deal extra damage when it hits with an spell or attack. This extra damage equals a roll of your Bardic Inspiration die.
In addition, when an attack roll is made against a creature with your Bardic Inspiration die, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.
The bardic inspiration die also receives additional benefits when it is used to make saving throws, attack rolls, and skill checks.
Saving Throws. When a creature adds one of your Bardic Inspiration dice to its saving throws it gets an additional bonus to the roll equal to half your Charisma modifier (rounded up, minimum of 1)
Attack Rolls. Upon using the bardic inspiration die to roll to hit a target creature you gain advantage on the attack as your rousing shanties swell through the ranks of the crew.
Ability Checks. Immediately after the creature rolls the Bardic Inspiration die and still fails the ability check they may add an additional Bardic Inspiration dice to the roll
Future Stories
At 3rd level, the stories of legendary heroes and conflicts inspire you to be there when the next one arises and you take inspiration from seeing your allies create those stories. Whenever an allied creature within 60ft of you that you can see scores a critical hit, you regain one use of your Bardic Inspiration feature.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your damaging cantrips in place of one of those attacks.
Heroic Resurgence
Starting at 6th level, whenever an allied creature within 60ft rolls a 1 on a d20 roll you can use your reaction to give that creature a bardic inspiration die until the end of it's next turn without expending a use of your Bardic Inspiration feature.
Creating Heroes
At 14th level, whenever an ally within 60ft hits with an attack roll you can use your reaction to turn that hit into a critical hit. You must finish a long rest before you can use this feature again.
Scoring a critical hit with this feature does not activate your Future Stories feature.
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