Base Class: Warlock
You have made a pact with one of the trickiest entities of Uinderal, Prometheus himself. The Father of Envales travels the plane of existence and the many dimensions of Emporea, rarely revealing more information than he needs about his grand plans. This human-like divinity of legends' motivations tend to be somewhat good, with his methods being the most controversial thing about him. Every now and then, sometimes through the help of an artifact he left behind, the worlds’ trickster contacts creatures in order to offer them power in exchange of their eyes and arms. Whatever the reason for your pact, the terms and conditions were made very clear, missions will be given to you and you shall not refuse it, else your death will ensue. A pact with the worlds’ trickster is made via a powerful rune carved straight into your soul, this process is incredibly painful but it is also what allows you to acquire power from your patron.
Expanded Spell List
The Father of Envales lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Worlds’ Trickster Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
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6th |
Luxurious Power
Starting at your first level, you are granted gifts by your patron as you progress in power. You learn four cantrips of your choice from the Luxurious Power List. They do not count against the amount of cantrips you know.
Worlds’ Trickster Luxurious Power List
| Cantrips |
|---|
|
Acid Splash, Chill touch, Frostbite, Fire bolt, Minor Illusion, Shape water, Prestidigitation, Spare the dying |
Acid splash
Chill touch
Fire bolt
Frostbite
Minor illusion
Prestidigitation
Shape Water
Spare the dying
Astral Intuition
Starting from your 6th level, your patron grants you powerful primal intuition on the Astral Passage. You can now cast the Identify spell without expending a spell slot up to two times your intelligence modifier (Minimum of 2) per long rest. Additionally, you can immediately identify which school spells casted by creatures are from.
Enhanced Intellect
Starting from your 6th level, you can now perform rituals to cast known spells which allow you to do so. However, in order to cast your rituals you must use an arcane focus.
Incredible resolve
Starting at your 10th level, your soul grows stronger and your resolve relentless. You have advantage on wisdom and charisma saving throws. Additionally, if none of your attack rolls succeed at hitting an enemy, you gain an extra action on this turn and roll with advantage when taking this action.
Astral Trickery
Starting from your 14th level, you can create an illusionary version of yourself up to 15ft of you as a bonus action. This version of yourself lasts for 8 hours or until you dismiss it, and shares the same health and stats you have when it appears.
On your turn, you play twice. Once controlling your illusionary self and once for yourself.
You can cast spells with your illusion but it expands your spell slots. If you fall unconscious or the illusion falls to 0 health points, it disappears. It is impossible to heal your illusion, and the illusion is hard material. Although the illusion is proven to be an illusion with true sight, it is material, thanks to your patron.
You can use this feature once and regain expended uses after a long rest.
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