Rogue
Base Class: Rogue

 

 
 
 

Thrive in the Dark

When you choose this archetype at 3rd level, the night feels more like home to you than the light. While in dim light, or complete darkness, creatures cannot locate you using their passive perceptions, and you have advantage on dexterity (stealth) checks.

Additionally, you learn the spell darkness. You may cast this spell once, regaining the ability to do so at the end of a long rest.

 
 

Extraordinary Senses

Starting at 3rd level the night has enhanced your senses to better stalk at night. You gain proficiency in the perception skill if you don’t already have it. Additionally, while in dim light or darkness, you gain blindsight or tremorsense out to a distance of 60-feet in addition to your normal sight.

You must choose one of these sights when you take this archetype at 3rd level.

 
 
 
 
 
 
 
 
 
 
 
Blindsight

A creature with blindsight can perceive its surroundings without relying on sight, within a specific radius.

 
 
 
 
 
 
 
 
 

Tremorsense

A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.

 
 
 
 

Shadow Form

Starting at 9th level while in the dark you can fade away into a shadow version of yourself. You may spend a bonus action to become a mass of wispy black smoke for a number of minutes per day equal to your rogue level.

   While in this form you lose access to all of your items as they fade into your now formless body. But you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons, are able to move through cracks of at least an inch wide, and you gain a climb speed equal to half your movement speed, and do not need to have your hands free to climb. In addition, if you are in total darkness you may slither into the shadows, and reappear in another location that is in total darkness within 60 feet of you. You may use this part of this feature a number of times per day equal to your proficiency bonus, regaining all uses at the end of a long rest.

   Additionally, while in this form, two shadowy daggers manifest in each of your hands. Add a Night Blade to your inventory. These shadowy daggers deal 1d4 piercing and 1d4 necrotic damage, and count as finesse weapons. If you throw these blades, you may spend a bonus action to create two more. Night blades are considered magical for the purposes of bypassing resistances.

 

Puppeteer

At 13th level, you gain the ability to perfectly mimic the shadow's of other creatures. As long as you are able to touch a creature's shadow, you may exist within that space for as long as you like, as long as the shadow exists.

You may attempt to control a creature who's shadow you are able to occupy. The creature must make a Charisma saving throw, DC 8 + you charisma modifier + your proficiency bonus. On a fail you may convincingly control a creature's actions for up to an hour. This control is purely limited to physical movement however and does not allow you to talk like them, or give you access to their mental faculties.

 
 
 
 
 

Shadow Self

At 17th level you can split into two versions of your incorporeal form. Whenever you use your shadow form ability you may choose to create a copy of yourself that appears within 5-feet of you.

   This clone has 1 hit point, cannot speak, take their turns at the end of your initiative, and uses your AC, as well as your modifiers for the purposes of attack and damage rolls. Shadow Selves benefit from your sneak attack ability but cannot make extra attacks.

   If a clone takes damage you may choose to take the damage instead to keep the clone alive.

   Additionally, when you chose to end your shadow form ability, you may choose which shadow you return as. When you end shadow form your clone disappear back into the darkness.

   If you are knocked unconscious and one of your clones is alive, your shadow form ability immediately ends as you reform at one of your clone’s locations with 1 hit point.

 
 

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