Warlock
Base Class: Warlock

You realized the truth beyond truths, you are a warlock for one reason, and one reason alone. Eldritch Blast.

Your connection to the eldritch energy is entirely focused on the blast. You forgo other Warlock traditions to gain unspeakable power in the form of everyone's favorite cantrip.

Eldritch Overload

Starting at 1st level, you gain the ability to reach further into the source of your eldritch power than is safe. As a bonus action, you can double the number of Eldritch Blast beams on your next casting of Eldritch Blast. The stress of drawing that much eldritch power can have harmful affects to the caster. Roll a Constitution Saving Throw greater than your Spell DC or take force damage equal to your Charisma Modifier times the number of extra beams conjured. You can use this feature a number of times equal to your proficiency bonus per a long rest. You also learn Eldritch Blast and it does not count against your known cantrips.

Eldritch Techniques

At 1st level, your connection to the eldritch energy of the universe grows. You gain two of the following Eldritch Techniques to suit your needs. You gain another technique of your choice at 6th, 10th, and 14th level. Each time you learn a new technique, you can also replace one technique you know with a different one.

Eldritch Bomb

Your manipulation and control have allowed you greater control of your eldritch power. You can now combine your Eldritch Blast beams to attack all groups of foes in small clusters. When you cast Eldritch Blast, you can expend a Pact Magic spell slot to combine multiple beams to create a 20ft radius sphere centered on a point within range. Each creature within the sphere must make a Dexterity saving throw. A creature takes Eldritch Blast damage equal to the number of beams combined on a failed save, or half as much on a successful one.

Eldritch Cross

Your flexibility and dedication and focus have allowed you greater control of your eldritch power. You can now disperse your Eldritch Blast beams to attack foes in multiple directions. When you cast Eldritch Blast, you can expend a Pact Magic spell slot to fire multiple beams in different directions in lines of 120 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw. A creature takes damage equal to one Eldritch Blast beam on a failed save, or half as much damage on a successful one.

Eldritch Dueler

Your tenacious attitude has hardened your resolve, giving you the following abilities:

  • When you cast Eldritch Blast, instead of making a ranged attack you can make a melee attack using your Spell Attack Modifier.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

Eldritch Fracture

When you cast Eldritch Blast, you can expend a Pact Magic spell slot to split your beams in half, doubling the number of beams. Each beam becomes 1d4 instead of their usual damage die.

Eldritch Lance

Your dedication and focus have allowed you greater control of your eldritch power. You can now combine your Eldritch Blast beams to attack all foes directly in front of you. When you cast Eldritch Blast, you can expend a Pact Magic spell slot to combine multiple beams to create a line of 120 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw. A creature takes Eldritch Blast damage equal to the number of beams combined on a failed save, or half as much on a successful one.

Eldritch Sharpshooter

Your command of eldritch energy grows, giving you an increased level of finesse to your casting ability.

  • Your ranged spell attacks ignore half and three-quarters cover.
  • When a ranged weapon Attack targets a creature with in range you can see, you can use your Reaction to cast Eldritch Blast and reduce the damage by the damage roll of your Eldritch Blast. Once you use this feature, you must complete a short or long rest before using it again.

Eldritch Wave

Your endurance and strength of eldritch energy grows, giving you increased eldritch power. You can now combine your Eldritch Blast beams to attack foes surrounding you. When you cast Eldritch Blast, you can expend a Pact Magic spell slot to combine multiple beams to create a 30ft radius sphere centered yourself. Each creature within the sphere must make a Constitution saving throw. A creature takes Eldritch Blast damage equal to the number of beams combined on a failed save, or half as much on a successful one.

Eldritch Trance

At 6th Level, your connection with the Eldritch Blast has freed you from the temptation of other eldritch arts. As an action, you can enter a trance to regain one Pact Magic spell slot. The sheer focus of the task make you stunned until the beginning of your next turn. You can use this feature once per a short rest.

Eldritch Mastery

At 10th level, your ability to control the endless eldritch energy continues to manifest. You gain one of the following skills to suit your needs. You gain another technique at 14th Level.

Eldritch Channeler

Your ability to control the endless eldritch energy continues to manifest. Manifesting the Eldritch Blast does not even require a wave of the hand. When casting Eldritch Blast the somatic component is no longer needed.

Eldritch Repulsor

As an action, you cast Eldritch Blast to give your self a fly speed of 15ft per a beam. As soon as you stop casting you fall.

Eldritch Silence

Your ability to control the endless eldritch energy continues to manifest. Your connection to the Eldritch Blast does not even need to be spoken. When casting Eldritch Blast the verbal component is no longer needed.

Eldritch Mastery

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