Monk
Base Class: Monk

Driven by trickery and manipulation of the mind, you have been chosen by a powerful archfey to expand their influence and learn about new cultures and people. Fey chosen monks use the power of the mind to empower their strikes and trick their enemies.

Mental Strike

Starting at 3rd level, You can empower your strike with manipulative mind altering magic, When you hit a creature with an attack once per turn you can roll a extra martial arts die to do that amount of extra psychic damage

Additionally when you deal damage with this ability you can try to make a Deception or Intimidation check against the targets WIS score and mess them up causing them to lose their reaction

Extract Memories

Starting at 6th level, you can precisely strike a place of importance in the targets mind, temporarily forcing it to think you are their for them and a friend. When you hit a creature with an unarmed strike, you can spend 1 ki point to force it to make a Wisdom saving throw. On a failed save, the creature is charmed by you until the end of their next turn.

If you wish to impose this effect on a creature without injuring it, you can attack the creature to simply touch it, dealing no damage on a hit.

Mystical Lore

Also by 6th level, You are taught magically about history and lore from the library's the Fey. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice: Arcana, History, Investigation, Nature, or Insight. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.

Mental Knowledge

Starting at 11th level. Using your Knowledge of peoples brains and your own brain you gain proficiency in CHA saves. At 14th level you instead gain double the proficiency bonus on CHA saves. 

Mystical Lore(Additional)

You are taught magically about history and lore from the library's the Fey. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice(from the list above). If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.

Blink Strike

Starting ta 17th level you can spend 2 ki points to cast misty step in place of a unarmed strike. Causing you to teleport up to 30ft around you and every creature within 5ft of your starting point take 2d10 psychic damage

Mystical Lore(additional)

You are taught magically about history and lore from the library's the Fey. You learn one language of your choice, and you gain proficiency with one of the following skills of your choice(or you can double the bonus of an existing proficiency from the list)]. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency.

You gain an additional language and an additional skill proficiency from the above list (or you can double the bonus of an existing proficiency from the list) at 11th and 17th level.

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