Base Class: Monk
Same as above.
Kamehameha Wave
Starting at 3rd level you gain the ability to channel your ki into a powerful blast of force. This attack requires 1 ki point and an action to charge, then, on your following turn you may use your action to unleash a wave, which hits everything in a 5 by 30-foot line straight in the direction of your target. Everything in that line must make a Dex. save against your ki save DC or take 1d10 force damage plus 1d4 radiant damage on a failed save, or half as much on a successful one. This increases to 2d10 force damage plus 2d4 radiant damage at 6th level, 3d12 force damage plus 3d6 radiant damage at 11th level, and 4d20 force damage plus 4d8 radiant damage at 17th level. ( All increases only apply to the above levels in the Monk class.)
The color of your wave depends on your alignment: Good aligned: Blue wave. Neutral aligned: Purple wave. Evil aligned: Red wave.
Ki Flight
At 6th level you can use 2 ki points to give you a flying speed of 60 ft for 1 minute, while this ability is active, a glowing sphere of energy the color of your Kamehameha Wave surrounds you.
Super Saiyan
Use your action and 2 ki points to go Super Saiyan and gain extreme power. When you go Super Saiyan, all unarmed strikes deal force damage, and once per turn, when you hit an unarmed strike, you can choose to a) knock a flying enemy out of the sky, b) knock an enemy prone, or c) push an enemy up to 15 ft. back. Additionally, all Kamehameha Wave damage is doubled, and if you are knocked unconscious while Super Saiyan, you have advantage on all death saving throws. This ability lasts for 1 minute.
Utilize the 7 Dragon Balls
Once every year, you can spend 10 ki points and summon Chenron the wish dragon to grant you one use of the Wish spell. Once you use this ability, you cannot do so again for another year.







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