Base Class: Monk
Agile Adept
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Dexterity saving throw or be knocked prone.
- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
- It can’t take reactions until the end of your next turn.
Evasive Combatant
Starting at 6th level,
Leap to Your Feet. When you’re prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Slippery Step. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to move up to half your walking speed.
Blur
Beginning at 11th level, At the end of a long rest, you gain the effect of a blur spell, this activates only when you have moved at least 40ft on your turn and ends at the start of your next turn. This effect ends when you take a long rest.
Persuasive Touch
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 1d10 Force damage per 10ft you have moved on your turn.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
Previous Versions
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Coming Soon
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