Base Class: Fighter
The Strategos is an officer of middling or higher rank who acts as a field level officer within a military, often as the link between troops on the field and a central authority, although the Strategos may reside anywhere between his fighting group's liaison all the way to the grand marshall of an imperial army. Several things, however, unite all Strategosi: keen intellect, authoritative presence, and an ability to think rationally under immense pressure. These attributes allow them to devise ingenious plans and put them into action, knowing that the loyalty of their troops is thoroughly commanded.
This is a prototype of a subclass. Constructive feedback is appreciated.
Flagbearer
The most important piece of equipment in the arsenal of a Strategos is the war flag, also known as a standard, which is used to communicate a commander's location as well as signal orders to troops in combat. At third level, gain proficiency with battle standards. While holding a battle standard, range on all Commands is increased by 15 feet. The standard may be planted into the ground as an action, providing +1(+1 every 5 levels) to AC as well as +2(+ 1 every 3 levels) to Hit and Damage dice for all allies within 20 feet. This radius increases by 5 feet every other level, capping at 60 feet (level 11). The standard's sharpened end may be used as a spear when used with both hands, but the added weight of the flag prevents use as a one-handed weapon
Tactician
At the heart of the Strategos lies Tactics, the fundamental building blocks upon which grand strategy can be built. At third level, gain access to the following Commands
- Skirmish! increases the movement range of affected allies by 10 feet and doubles the effects of flanking. Speed increase is boosted by 5 feet every 3rd level
- Charge! allows all affected party members to add +3 to their hit chance and damage dice. Dice buff increases by 1 ever 3rd level
- Hold Fast! increases the AC of all affected allies by 2 and gives them advantage against all displacement (pushing, pulling, etc), but lowers their movement speed by 10 points. Effect is lost if the target is knocked prone. Ac is increased every 3rd level. At 8th level and above, Hold Fast! does not affect speed.
All Commands have a range of 15 feet, plus 5 feet for every other level. Commands will last until the end of combat, until another Command is used, or for 2 turns after leaving the area of the Command (centered on the Strategos). Only one Command may be active at a time, even if the party has multiple Strategosi.
Commanding Presence
You exude an aura of composure and ruthless efficiency on the battlefield. At level 7 and above, issuing a Command will force all enemies within the Command's range to succeed a DC 10 WIS check or be Frightened for 2 turns. At 15th level, the DC increases to 13 and the duration becomes 3 turns
Rallying Call
You are able to restore composure and morale among your troops. When within 30 feet of an ally who is is afflicted with a mental status (frightened, charmed, madness, etc.) you may use a Bonus Action to rally them. You must succeed a DC 15 Wisdom check. Doing so, reduce the effect's duration by 1d4 turns. Critical successes reduce duration by 1d10 instead. Rallying Call can be used once every 3 turns
Passionate Command
Your passion shines through your command, reinvigorating your troops to fight harder. Passionate Command has 5 charges, which you regenerate during any rest. Once per battle, a Command may be issued Passionately, doubling its effects and consuming a charge of Passionate Command.
Legate's Gambit
The deafening roar of the warhorn invites acts of unprecedented bravery when the odds couldn't be more grim. Starting at level 18, you may use a horn, trumpet, or other similar instrument to rally your companions. You may sound the horn once per long rest, dispelling all negative effects from your teammates and granting them each an immediate movement and action. Turns taken this way will use your party's initiative order, but take place during your turn. If an enemy is killed during Legate's Gambit, the recharge requirement is reduced to a short rest.
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