Base Class: Monk
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Connection to the Beasts
- Starting at 3rd level, you gain proficiency in Animal handling and Nature. If you have proficiency in either of these skills, you can replace it with proficiency in a different skill.
Bestial form
You can only have one stance active at a time, and you can use a bonus action to switch between the stance that you can use spending only 1 Ki. You can end your stance early as a free action. You can not concentrate on spells while in a stance. When you enter a stance, you gain the related benefit.
- Crane. A creature that targets you with a melee attack must reduce their attack roll by your Wisdom modifier.
- Dragon. You gain temporary Hit Points equal to your Wisdom modifier at the start of your turn.
- Leopard. When you hit a creature with an Unarmed Strike, the creature you hit gains disadvantage on it’s next attack roll or saving throw.
- Serpent. Your attacks gain the Reach property and can deal Slashing or Piercing damage instead of Bludgeoning as long as it's an Unarmed strike.
- Tiger. You may treat your Strength score as equal to your Dexterity score, and can take the Shove or Grapple action as a bonus action.
You know two stances, and learn another at 6th, 9th, and 11th level.
Improved Stance
- Crane. Your movement speed increases by 10 feet. While Dashing, you also gain a flying speed equal to your movement Speed. You plummet at the end of your turn if you are unable to remain in the air.
- Leopard. You Gain a +1 to AC and have resistance to non-magical bludgeoning, piercing, and slashing damage until the start of your next turn, so long as you moved less than half your total movement speed.
- Dragon. When you hit a creature with an unarmed strike, it has its movement speed reduced by 10 feet until the start of your next turn. If struck with a blow from Flurry of Blows, it cannot take a Reaction until the end of your next turn.
- Serpent. When an attack you make as part of the attack action or Flurry of Blows hits, you may force your opponent to make a Strength or Dexterity saving throw or else drop an object it is holding.
- Tiger. While in this stance, your unarmed strikes deal an additional die of damage.
Animal Connection
- Crane. You can spend 1 ki point to gain a flight speed of 30ft until the end of your next turn.
- Dragon. You can spend 5 ki points and cast fireball at 5th level. You can only do this once per short or long rest.
- Leopard. You gain expertise in all perception and insight checks.
- Serpent. When you make an unarmed attack. You can expend 3 ki points to attempt to poison a target. CON save against your Ki save DC.
- Tiger. You gain an additional 10ft of movement and the size of your martial arts die is increased by 1. Example: 1d6 becomes 1d8.
Animal Mastery
- Crane. You can stand on liquids and vertical surfaces without having to move for one minute.
- Dragon. You gain the spellcasting trait as though you were a 5th-level sorcerer. Whenever you gain a monk level, you gain spells and spell slots as though you were gaining sorcerer levels.
- Leopard. As an action, you can spend 5 ki points to make up to two people (including yourself) invisible for one minute.
- Serpent. Your unarmoured defense feature includes twice your Dexterity modifier instead of your Dexterity.
- Tiger. You gain an additional attack action as long as you are unarmed.
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